UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSoundfieldEncodingKey Struct Reference

#include <ISoundfieldFormat.h>

Public Member Functions

 FSoundfieldEncodingKey ()
 
 FSoundfieldEncodingKey (ISoundfieldFactory *Factory, ISoundfieldEncodingSettingsProxy &InSettings)
 
bool operator== (const FSoundfieldEncodingKey &Other) const
 

Public Attributes

FName SoundfieldFormat
 
int32 EncodingSettingsID
 

Friends

uint32 GetTypeHash (const FSoundfieldEncodingKey &Value)
 

Detailed Description

This is used in FMixerSourceVoice to make sure we only encode sources once for each type of stream.

Constructor & Destructor Documentation

◆ FSoundfieldEncodingKey() [1/2]

FSoundfieldEncodingKey::FSoundfieldEncodingKey ( )
inline

◆ FSoundfieldEncodingKey() [2/2]

FSoundfieldEncodingKey::FSoundfieldEncodingKey ( ISoundfieldFactory Factory,
ISoundfieldEncodingSettingsProxy InSettings 
)
inline

Member Function Documentation

◆ operator==()

bool FSoundfieldEncodingKey::operator== ( const FSoundfieldEncodingKey Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FSoundfieldEncodingKey Value)
friend

Member Data Documentation

◆ EncodingSettingsID

int32 FSoundfieldEncodingKey::EncodingSettingsID

◆ SoundfieldFormat

FName FSoundfieldEncodingKey::SoundfieldFormat

The documentation for this struct was generated from the following file: