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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SplineComponent.h>
Public Member Functions | |
| FSplinePositionLinearApproximation (const FVector &InPosition, float InSplineParam) | |
Static Public Member Functions | |
| static ENGINE_API void | Build (const FSplineCurves &InCurves, TArray< FSplinePositionLinearApproximation > &OutPoints, float InDensity=0.5f) |
Public Attributes | |
| FVector | Position |
| float | SplineParam |
A single point in linear approximation of a spline
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inline |
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static |
Build a linear approximation to the passed-in spline curves.
| InCurves | The curves to approximate |
| OutPoints | The array of points to fill as a linear approximation |
| InDensity | Scalar applied to determine how many points are generated in the approximation. 1.0 = one point per distance unit. |
| FVector FSplinePositionLinearApproximation::Position |
Position on the spline
| float FSplinePositionLinearApproximation::SplineParam |
Param of the spline at this position