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| bool | UE::SplineComponent::GUseSplineCurves = true |
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| FAutoConsoleVariableRef | UE::SplineComponent::CVarUseSplineCurves (TEXT("SplineComponent.UseSplineCurves"), GUseSplineCurves,) |
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| bool | UE::SplineComponent::GValidateOnChange = false |
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| FAutoConsoleVariableRef | UE::SplineComponent::CVarValidateOnChange (TEXT("SplineComponent.ValidateOnChange"), GValidateOnChange,) |
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| bool | UE::SplineComponent::GValidateOnLoad = false |
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| FAutoConsoleVariableRef | UE::SplineComponent::CVarValidateOnLoad (TEXT("SplineComponent.ValidateOnLoad"), GValidateOnLoad,) |
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| bool | UE::SplineComponent::GSynchronizeOnLoad = false |
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| FAutoConsoleVariableRef | UE::SplineComponent::CVarSynchronizeOnLoad (TEXT("SplineComponent.SynchronizeOnLoad"), GSynchronizeOnLoad,) |
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| bool | UE::SplineComponent::GValidateOnSave = false |
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| FAutoConsoleVariableRef | UE::SplineComponent::CVarValidateOnSave (TEXT("SplineComponent.ValidateOnSave"), GValidateOnSave,) |
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| bool | UE::SplineComponent::GFailedValidationEnsures = false |
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| FAutoConsoleVariableRef | UE::SplineComponent::CVarFailedValidationEnsures (TEXT("SplineComponent.FailedValidationEnsures"), GFailedValidationEnsures,) |
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| bool | UE::SplineComponent::GIgnoreCurveClampedPointTangentsForValidation = true |
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| FAutoConsoleVariableRef | UE::SplineComponent::CVarIgnoreCurveClampedPointTangentsForValidation (TEXT("SplineComponent.IgnoreCurveClampedPointTangentsForValidation"), GIgnoreCurveClampedPointTangentsForValidation,) |
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| int | UE::SplineComponent::GForceLastAuthority = 0 |
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| FAutoConsoleVariableRef | UE::SplineComponent::CVarForceLastAuthority (TEXT("SplineComponent.ForceLastAuthority"), GForceLastAuthority,) |
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