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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CompositeFont.h>
Inheritance diagram for FStandaloneCompositeFont:Additional Inherited Members | |
Public Types inherited from FGCObject | |
| enum class | EFlags : uint32 { None = 0 , RegisterLater = 1 << 0 , AddStableNativeReferencesOnly = 1 << 1 } |
Static Public Member Functions inherited from FGCObject | |
| static COREUOBJECT_API void | StaticInit () |
Public Attributes inherited from FCompositeFont | |
| FTypeface | DefaultTypeface |
| FCompositeFallbackFont | FallbackTypeface |
| TArray< FCompositeSubFont > | SubTypefaces |
| bool | bEnableAscentDescentOverride = true |
Static Public Attributes inherited from FGCObject | |
| static COREUOBJECT_API UGCObjectReferencer * | GGCObjectReferencer = nullptr |
A version of FCompositeFont that should be used when it's not being embedded within another UObject This derives from FGCObject to ensure that the bulk data objects are referenced correctly
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inline |
Default constructor
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inline |
Convenience constructor for when your composite font only contains a single font
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overridevirtual |
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
| Collector | The collector of referenced objects. |
Implements FGCObject.
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overridevirtual |
Overload this method to report a name for your referencer
Implements FGCObject.