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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneExecutionToken.h>
Inheritance diagram for FStatelessPreAnimatedTokenProducer:Classes | |
| struct | FToken |
Public Types | |
| typedef void(* | StaticFunction) (UObject &Object, const UE::MovieScene::FRestoreStateParams &Params) |
Public Member Functions | |
| FStatelessPreAnimatedTokenProducer (StaticFunction InFunction) | |
| virtual IMovieScenePreAnimatedTokenPtr | CacheExistingState (UObject &Object) const override |
Public Member Functions inherited from IMovieScenePreAnimatedTokenProducer | |
| virtual | ~IMovieScenePreAnimatedTokenProducer () |
| virtual void | InitializeObjectForAnimation (UObject &Object) const |
Public Attributes | |
| StaticFunction | Function |
Stateless pre-animated state token producer that simply calls a static function as the token
| typedef void(* FStatelessPreAnimatedTokenProducer::StaticFunction) (UObject &Object, const UE::MovieScene::FRestoreStateParams &Params) |
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inline |
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inlineoverridevirtual |
Produce a token that can be used to return the specified object back to its current state
| Object | The object to initialize |
Implements IMovieScenePreAnimatedTokenProducer.
| StaticFunction FStatelessPreAnimatedTokenProducer::Function |