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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticParameterSet.h>
Inheritance diagram for FStaticComponentMaskParameter:Public Attributes | |
| bool | R |
| bool | G |
| bool | B |
| bool | A |
Public Attributes inherited from FStaticParameterBase | |
| FMaterialParameterInfo | ParameterInfo |
| bool | bOverride |
| FGuid | ExpressionGUID |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FStaticComponentMaskParameter &P) |
Holds the information for a static component mask parameter
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| void FStaticComponentMaskParameter::Append | ( | FShaderKeyGenerator & | KeyGen | ) | const |
| void FStaticComponentMaskParameter::AppendKeyString | ( | FString & | KeyString | ) | const |
| FStaticComponentMaskParameter::GENERATED_USTRUCT_BODY | ( | ) |
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inline |
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inline |
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inline |
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friend |
| bool FStaticComponentMaskParameter::A |
| bool FStaticComponentMaskParameter::B |
| bool FStaticComponentMaskParameter::G |
| bool FStaticComponentMaskParameter::R |