UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticLightingPrimitiveInfo Struct Reference

#include <StaticLighting.h>

Public Member Functions

 FStaticLightingPrimitiveInfo ()
 

Public Attributes

int32 VisibilityId
 
TArray< TRefCountPtr< FStaticLightingMesh > > Meshes
 
TArray< TRefCountPtr< FStaticLightingMapping > > Mappings
 

Detailed Description

The info about an actor component which the static lighting system needs.

Constructor & Destructor Documentation

◆ FStaticLightingPrimitiveInfo()

FStaticLightingPrimitiveInfo::FStaticLightingPrimitiveInfo ( )
inline

Member Data Documentation

◆ Mappings

TArray< TRefCountPtr<FStaticLightingMapping> > FStaticLightingPrimitiveInfo::Mappings

The primitive's static lighting mappings.

◆ Meshes

TArray< TRefCountPtr<FStaticLightingMesh> > FStaticLightingPrimitiveInfo::Meshes

The primitive's meshes.

◆ VisibilityId

int32 FStaticLightingPrimitiveInfo::VisibilityId

The documentation for this struct was generated from the following file: