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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticLighting.h>
Public Member Functions | |
| FStaticLightingPrimitiveInfo () | |
Public Attributes | |
| int32 | VisibilityId |
| TArray< TRefCountPtr< FStaticLightingMesh > > | Meshes |
| TArray< TRefCountPtr< FStaticLightingMapping > > | Mappings |
The info about an actor component which the static lighting system needs.
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inline |
| TArray< TRefCountPtr<FStaticLightingMapping> > FStaticLightingPrimitiveInfo::Mappings |
The primitive's static lighting mappings.
| TArray< TRefCountPtr<FStaticLightingMesh> > FStaticLightingPrimitiveInfo::Meshes |
The primitive's meshes.
| int32 FStaticLightingPrimitiveInfo::VisibilityId |