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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticLighting.h>
Inheritance diagram for FStaticLightingMapping:Public Member Functions | |
| FStaticLightingMapping (FStaticLightingMesh *InMesh, UObject *InOwner) | |
| virtual | ~FStaticLightingMapping () |
| virtual FStaticLightingTextureMapping * | GetTextureMapping () |
| virtual bool | IsTextureMapping () const |
| virtual const FGuid & | GetLightingGuid () const |
| virtual FString | GetDescription () const |
| virtual int32 | GetTexelCount () const |
| bool | IsDeferred () const |
| FStaticLightingMapping (const FArchive &) | |
Public Member Functions inherited from FRefCountedObject | |
| FRefCountedObject () | |
| virtual | ~FRefCountedObject () |
| FRefCountedObject (const FRefCountedObject &Rhs)=delete | |
| FRefCountedObject & | operator= (const FRefCountedObject &Rhs)=delete |
| FReturnedRefCountValue | AddRef () const |
| uint32 | Release () const |
| uint32 | GetRefCount () const |
Public Attributes | |
| class FStaticLightingMesh * | Mesh |
| UObject * | Owner |
| uint32 | bProcessMapping: 1 |
| uint32 | bIsDeferred: 1 |
A mapping between world-space surfaces and a static lighting cache.
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inline |
Initialization constructor.
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inlinevirtual |
Virtual destructor.
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inline |
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inlinevirtual |
Returns the Guid used for static lighting.
Reimplemented in FBSPSurfaceStaticLighting.
Reimplemented in FStaticLightingTextureMapping.
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inlinevirtual |
Reimplemented in FStaticLightingTextureMapping.
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inline |
Reimplemented in FStaticLightingTextureMapping.
| uint32 FStaticLightingMapping::bIsDeferred |
true if the mapping should be deferred until a finalizing pass.
| uint32 FStaticLightingMapping::bProcessMapping |
true if the mapping should be processed by Lightmass.
| class FStaticLightingMesh* FStaticLightingMapping::Mesh |
The mesh associated with the mapping.
| UObject* FStaticLightingMapping::Owner |
The object which owns the mapping.