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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticLighting.h>
Inheritance diagram for FStaticLightingTextureMapping:Public Attributes | |
| int32 | SizeX |
| int32 | SizeY |
| int32 | LightmapTextureCoordinateIndex |
| bool | bBilinearFilter |
Public Attributes inherited from FStaticLightingMapping | |
| class FStaticLightingMesh * | Mesh |
| UObject * | Owner |
| uint32 | bProcessMapping: 1 |
| uint32 | bIsDeferred: 1 |
A mapping between world-space surfaces and static lighting cache textures.
| FStaticLightingTextureMapping::FStaticLightingTextureMapping | ( | FStaticLightingMesh * | InMesh, |
| UObject * | InOwner, | ||
| int32 | InSizeX, | ||
| int32 | InSizeY, | ||
| int32 | InLightmapTextureCoordinateIndex, | ||
| bool | bInBilinearFilter = true |
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| ) |
Initialization constructor.
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inline |
Default constructor used by serializer
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pure virtual |
Called when the static lighting has been computed to apply it to the mapping's owner. This function is responsible for deleting ShadowMapData and QuantizedData.
| LightMapData | - The light-map data which has been computed for the mapping. |
Implemented in FLandscapeStaticLightingTextureMapping, FStaticLightingGlobalVolumeMapping, and FLandscapeStaticLightingGlobalVolumeMapping.
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inlinevirtual |
Reimplemented from FStaticLightingMapping.
Reimplemented in FStaticLightingGlobalVolumeMapping, FLandscapeStaticLightingTextureMapping, FBSPSurfaceStaticLighting, FStaticMeshStaticLightingTextureMapping, and FLandscapeStaticLightingGlobalVolumeMapping.
Reimplemented from FStaticLightingMapping.
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inlinevirtual |
Reimplemented from FStaticLightingMapping.
Reimplemented from FStaticLightingMapping.
Whether or not this mapping should be processed or imported
Reimplemented in FStaticLightingGlobalVolumeMapping, FBSPSurfaceStaticLighting, FStaticMeshStaticLightingTextureMapping, and FLandscapeStaticLightingGlobalVolumeMapping.
| bool FStaticLightingTextureMapping::bBilinearFilter |
Whether to apply a bilinear filter to the sample or not.
| int32 FStaticLightingTextureMapping::LightmapTextureCoordinateIndex |
The lightmap texture coordinate index which is used for the mapping.
| int32 FStaticLightingTextureMapping::SizeX |
The width of the static lighting textures used by the mapping.
| int32 FStaticLightingTextureMapping::SizeY |
The height of the static lighting textures used by the mapping.