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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LandscapeLight.h>
Inheritance diagram for FLandscapeStaticLightingTextureMapping:Additional Inherited Members | |
Public Attributes inherited from FStaticLightingTextureMapping | |
| int32 | SizeX |
| int32 | SizeY |
| int32 | LightmapTextureCoordinateIndex |
| bool | bBilinearFilter |
Public Attributes inherited from FStaticLightingMapping | |
| class FStaticLightingMesh * | Mesh |
| UObject * | Owner |
| uint32 | bProcessMapping: 1 |
| uint32 | bIsDeferred: 1 |
A texture mapping for landscapes
| FLandscapeStaticLightingTextureMapping::FLandscapeStaticLightingTextureMapping | ( | ULandscapeComponent * | InPrimitive, |
| FStaticLightingMesh * | InMesh, | ||
| int32 | InLightMapWidth, | ||
| int32 | InLightMapHeight, | ||
| bool | bPerformFullQualityRebuild | ||
| ) |
Initialization constructor.
| LANDSCAPE_API FLandscapeStaticLightingTextureMapping::FLandscapeStaticLightingTextureMapping | ( | const FArchive & | Ar | ) |
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virtual |
Called when the static lighting has been computed to apply it to the mapping's owner. This function is responsible for deleting ShadowMapData and QuantizedData.
| LightMapData | - The light-map data which has been computed for the mapping. |
Implements FStaticLightingTextureMapping.
Reimplemented in FLandscapeStaticLightingGlobalVolumeMapping.
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inlinevirtual |
Reimplemented from FStaticLightingTextureMapping.
Reimplemented in FLandscapeStaticLightingGlobalVolumeMapping.