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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticMeshLight.h>
Inheritance diagram for FStaticMeshStaticLightingTextureMapping:Protected Attributes | |
| TWeakObjectPtr< UStaticMeshComponent > | Primitive |
| int32 | LODIndex |
Additional Inherited Members | |
Public Attributes inherited from FStaticLightingTextureMapping | |
| int32 | SizeX |
| int32 | SizeY |
| int32 | LightmapTextureCoordinateIndex |
| bool | bBilinearFilter |
Public Attributes inherited from FStaticLightingMapping | |
| class FStaticLightingMesh * | Mesh |
| UObject * | Owner |
| uint32 | bProcessMapping: 1 |
| uint32 | bIsDeferred: 1 |
Represents a static mesh primitive with texture mapped static lighting.
| FStaticMeshStaticLightingTextureMapping::FStaticMeshStaticLightingTextureMapping | ( | UStaticMeshComponent * | InPrimitive, |
| int32 | InLODIndex, | ||
| FStaticLightingMesh * | InMesh, | ||
| int32 | InSizeX, | ||
| int32 | InSizeY, | ||
| int32 | InLightmapTextureCoordinateIndex, | ||
| bool | bPerformFullQualityRebuild | ||
| ) |
Initialization constructor.
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inlineoverridevirtual |
Reimplemented from FStaticLightingTextureMapping.
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inline |
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inlineoverridevirtual |
Whether or not this mapping should be processed or imported
Reimplemented from FStaticLightingTextureMapping.
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protected |
The LOD this mapping represents.
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protected |
The primitive this mapping represents.