![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <StaticMesh.h>
Public Member Functions | |
| ENGINE_API | FStaticMaterial () |
| ENGINE_API | FStaticMaterial (class UMaterialInterface *InMaterialInterface, FName InMaterialSlotName=NAME_None, class UMaterialInterface *InOverlayMaterialInterface=nullptr) |
Public Attributes | |
| TObjectPtr< class UMaterialInterface > | MaterialInterface |
| FName | MaterialSlotName |
| FName | ImportedMaterialSlotName |
| FMeshUVChannelInfo | UVChannelData |
| TObjectPtr< class UMaterialInterface > | OverlayMaterialInterface |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FStaticMaterial &Elem) |
| ENGINE_API friend bool | operator== (const FStaticMaterial &LHS, const FStaticMaterial &RHS) |
| ENGINE_API friend bool | operator== (const FStaticMaterial &LHS, const UMaterialInterface &RHS) |
| ENGINE_API friend bool | operator== (const UMaterialInterface &LHS, const FStaticMaterial &RHS) |
| FStaticMaterial::FStaticMaterial | ( | ) |
| FStaticMaterial::FStaticMaterial | ( | class UMaterialInterface * | InMaterialInterface, |
| FName | InMaterialSlotName = NAME_None, |
||
| class UMaterialInterface * | InOverlayMaterialInterface = nullptr |
||
| ) |
|
friend |
|
friend |
|
friend |
|
friend |
| FName FStaticMaterial::ImportedMaterialSlotName |
| TObjectPtr<class UMaterialInterface> FStaticMaterial::MaterialInterface |
| FName FStaticMaterial::MaterialSlotName |
| TObjectPtr<class UMaterialInterface> FStaticMaterial::OverlayMaterialInterface |
| FMeshUVChannelInfo FStaticMaterial::UVChannelData |
Data used for texture streaming relative to each UV channels.