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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticMeshSourceData.h>
Public Member Functions | |
| ENGINE_API | FStaticMeshSourceModel () |
| ENGINE_API | ~FStaticMeshSourceModel () |
| FStaticMeshSourceModel (const FStaticMeshSourceModel &)=delete | |
| FStaticMeshSourceModel & | operator= (const FStaticMeshSourceModel &)=delete |
| ENGINE_API | FStaticMeshSourceModel (FStaticMeshSourceModel &&Other) |
| ENGINE_API FStaticMeshSourceModel & | operator= (FStaticMeshSourceModel &&Other) |
| ENGINE_API void | CreateSubObjects (UStaticMesh *Owner) |
Friends | |
| class | UStaticMesh |
Source model from which a renderable static mesh is built.
| FStaticMeshSourceModel::FStaticMeshSourceModel | ( | ) |
Default constructor.
| FStaticMeshSourceModel::~FStaticMeshSourceModel | ( | ) |
Destructor.
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delete |
Copying not allowed
| FStaticMeshSourceModel::FStaticMeshSourceModel | ( | FStaticMeshSourceModel && | Other | ) |
Handle moving gracefully
| void FStaticMeshSourceModel::CreateSubObjects | ( | UStaticMesh * | Owner | ) |
Initialize
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delete |
| FStaticMeshSourceModel & FStaticMeshSourceModel::operator= | ( | FStaticMeshSourceModel && | Other | ) |
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friend |
| FMeshBuildSettings FStaticMeshSourceModel::BuildSettings |
Settings applied when building the mesh.
| uint32 FStaticMeshSourceModel::CacheMeshDescriptionTrianglesCount = MAX_uint32 |
| uint32 FStaticMeshSourceModel::CacheMeshDescriptionVerticesCount = MAX_uint32 |
| float FStaticMeshSourceModel::LODDistance_DEPRECATED |
| FMeshReductionSettings FStaticMeshSourceModel::ReductionSettings |
Reduction settings to apply when building render data.
| FPerPlatformFloat FStaticMeshSourceModel::ScreenSize |
ScreenSize to display this LOD. The screen size is based around the projected diameter of the bounding sphere of the model. i.e. 0.5 means half the screen's maximum dimension.
| FString FStaticMeshSourceModel::SourceImportFilename |
The file path that was used to import this LOD.