![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <StaticParameterSet.h>
Inheritance diagram for FStaticParameterSet:Friends | |
| bool | operator== (const FStaticParameterSet &, const FStaticParameterSetRuntimeData &)=delete |
| bool | operator== (const FStaticParameterSetRuntimeData &, const FStaticParameterSet &)=delete |
| bool | operator!= (const FStaticParameterSet &, const FStaticParameterSetRuntimeData &)=delete |
| bool | operator!= (const FStaticParameterSetRuntimeData &, const FStaticParameterSet &)=delete |
Additional Inherited Members | |
Public Attributes inherited from FStaticParameterSetRuntimeData | |
| TArray< FStaticSwitchParameter > | StaticSwitchParameters |
| FMaterialLayersFunctionsRuntimeData | MaterialLayers |
| uint8 | bHasMaterialLayers: 1 |
Contains all the information needed to identify a single permutation of static parameters.
|
default |
|
default |
|
delete |
|
inline |
| bool FStaticParameterSet::Equivalent | ( | const FStaticParameterSet & | ReferenceSet | ) | const |
| FStaticParameterSet::GENERATED_USTRUCT_BODY | ( | ) |
| bool FStaticParameterSet::GetMaterialLayers | ( | FMaterialLayersFunctions & | OutMaterialLayers | ) | const |
|
inline |
|
inline |
|
inline |
Checks if this set contains any parameters
|
inline |
| FStaticParameterSet & FStaticParameterSet::operator= | ( | const FStaticParameterSet & | InValue | ) |
|
delete |
| bool FStaticParameterSet::operator== | ( | const FStaticParameterSet & | ReferenceSet | ) | const |
Tests this set against another for equality
| ReferenceSet | The set to compare against |
|
friend |
|
friend |
|
friend |
|
friend |