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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticParameterSet.h>
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| FArchive & | operator<< (FArchive &Ar, FStaticTerrainLayerWeightParameter &P) |
Stores information that maps a terrain layer to a particular weightmap index Despite the name, these are not actually material parameters. These bindings are automatically generated by landscape when materials are initialized Still stored in FStaticParameterSet, since it influences generation of shaders on the MI
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| void FStaticTerrainLayerWeightParameter::Append | ( | FShaderKeyGenerator & | KeyGen | ) | const |
| void FStaticTerrainLayerWeightParameter::AppendKeyString | ( | FString & | KeyString | ) | const |
| FStaticTerrainLayerWeightParameter::GENERATED_USTRUCT_BODY | ( | ) |
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| FGuid FStaticTerrainLayerWeightParameter::ExpressionGUID_DEPRECATED |
| FName FStaticTerrainLayerWeightParameter::LayerName |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS FMaterialParameterInfo FStaticTerrainLayerWeightParameter::ParameterInfo_DEPRECATED |
| int32 FStaticTerrainLayerWeightParameter::WeightmapIndex = INDEX_NONE |