UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStreamingSourceVelocity Struct Reference

#include <WorldPartitionSubsystem.h>

Public Member Functions

 FStreamingSourceVelocity (const FName &InSourceName)
 
void Invalidate ()
 
bool IsValid ()
 
FVector GetAverageVelocity (const FVector &NewPosition, double CurrentTime)
 

Detailed Description

Helper to compute streaming source velocity based on position history.

Constructor & Destructor Documentation

◆ FStreamingSourceVelocity()

FStreamingSourceVelocity::FStreamingSourceVelocity ( const FName InSourceName)

Member Function Documentation

◆ GetAverageVelocity()

FVector FStreamingSourceVelocity::GetAverageVelocity ( const FVector NewPosition,
double  CurrentTime 
)

◆ Invalidate()

void FStreamingSourceVelocity::Invalidate ( )
inline

◆ IsValid()

bool FStreamingSourceVelocity::IsValid ( )
inline

The documentation for this struct was generated from the following files: