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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "WorldPartition/WorldPartitionSubsystem.h"#include "SceneView.h"#include "UnrealEngine.h"#include "WorldPartition/WorldPartition.h"#include "WorldPartition/WorldPartitionActorDesc.h"#include "WorldPartition/WorldPartitionDebugHelper.h"#include "WorldPartition/WorldPartitionLog.h"#include "WorldPartition/WorldPartitionRuntimeHash.h"#include "WorldPartition/WorldPartitionStreamingSource.h"#include "WorldPartition/WorldPartitionReplay.h"#include "WorldPartition/WorldPartitionDraw2DContext.h"#include "WorldPartition/WorldPartitionStreamingPolicy.h"#include "WorldPartition/ActorDescContainerSubsystem.h"#include "WorldPartition/DataLayer/WorldDataLayersActorDesc.h"#include "WorldPartition/DataLayer/DataLayerManager.h"#include "WorldPartition/DataLayer/DataLayerAsset.h"#include "WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h"#include "WorldPartition/WorldPartitionLevelStreamingDynamic.h"#include "Engine/Canvas.h"#include "Engine/CoreSettings.h"#include "Engine/LevelStreaming.h"#include "Engine/LevelStreamingGCHelper.h"#include "Engine/NetDriver.h"#include "Engine/NetConnection.h"#include "Streaming/LevelStreamingDelegates.h"#include "Engine/LevelBounds.h"#include "Debug/DebugDrawService.h"#include "GameFramework/PlayerController.h"#include "GameFramework/WorldSettings.h"#include "ProfilingDebugging/CsvProfiler.h"#include "Async/ParallelFor.h"#include "Algo/ForEach.h"#include "Misc/HashBuilder.h"#include "Engine/Engine.h"#include "WorldPartition/WorldPartitionHelpers.h"Functions | |
| DECLARE_CYCLE_STAT (TEXT("Update Streaming State"), STAT_WorldPartitionUpdateStreamingState, STATGROUP_WorldPartition) | |
| DECLARE_CYCLE_STAT (TEXT("Update Streaming State (External)"), STAT_WorldPartitionUpdateStreamingStateExternal, STATGROUP_WorldPartition) | |
| CSV_DEFINE_CATEGORY (WorldPartition,(!UE_BUILD_SHIPPING)) | |
Variables | |
| int32 | GBlockOnSlowStreaming |
| int32 | GDrawDataLayersLoadTime = 0 |
| int32 | GLevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP = 64 |
| CSV_DEFINE_CATEGORY | ( | WorldPartition | , |
| (!UE_BUILD_SHIPPING) | |||
| ) |
| DECLARE_CYCLE_STAT | ( | TEXT("Update Streaming State (External)") | , |
| STAT_WorldPartitionUpdateStreamingStateExternal | , | ||
| STATGROUP_WorldPartition | |||
| ) |
| DECLARE_CYCLE_STAT | ( | TEXT("Update Streaming State") | , |
| STAT_WorldPartitionUpdateStreamingState | , | ||
| STATGROUP_WorldPartition | |||
| ) |
|
extern |
| int32 GDrawDataLayersLoadTime = 0 |
| int32 GLevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP = 64 |