UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WorldPartitionSubsystem.cpp File Reference
#include "WorldPartition/WorldPartitionSubsystem.h"
#include "SceneView.h"
#include "UnrealEngine.h"
#include "WorldPartition/WorldPartition.h"
#include "WorldPartition/WorldPartitionActorDesc.h"
#include "WorldPartition/WorldPartitionDebugHelper.h"
#include "WorldPartition/WorldPartitionLog.h"
#include "WorldPartition/WorldPartitionRuntimeHash.h"
#include "WorldPartition/WorldPartitionStreamingSource.h"
#include "WorldPartition/WorldPartitionReplay.h"
#include "WorldPartition/WorldPartitionDraw2DContext.h"
#include "WorldPartition/WorldPartitionStreamingPolicy.h"
#include "WorldPartition/ActorDescContainerSubsystem.h"
#include "WorldPartition/DataLayer/WorldDataLayersActorDesc.h"
#include "WorldPartition/DataLayer/DataLayerManager.h"
#include "WorldPartition/DataLayer/DataLayerAsset.h"
#include "WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h"
#include "WorldPartition/WorldPartitionLevelStreamingDynamic.h"
#include "Engine/Canvas.h"
#include "Engine/CoreSettings.h"
#include "Engine/LevelStreaming.h"
#include "Engine/LevelStreamingGCHelper.h"
#include "Engine/NetDriver.h"
#include "Engine/NetConnection.h"
#include "Streaming/LevelStreamingDelegates.h"
#include "Engine/LevelBounds.h"
#include "Debug/DebugDrawService.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/WorldSettings.h"
#include "ProfilingDebugging/CsvProfiler.h"
#include "Async/ParallelFor.h"
#include "Algo/ForEach.h"
#include "Misc/HashBuilder.h"
#include "Engine/Engine.h"
#include "WorldPartition/WorldPartitionHelpers.h"

Functions

 DECLARE_CYCLE_STAT (TEXT("Update Streaming State"), STAT_WorldPartitionUpdateStreamingState, STATGROUP_WorldPartition)
 
 DECLARE_CYCLE_STAT (TEXT("Update Streaming State (External)"), STAT_WorldPartitionUpdateStreamingStateExternal, STATGROUP_WorldPartition)
 
 CSV_DEFINE_CATEGORY (WorldPartition,(!UE_BUILD_SHIPPING))
 

Variables

int32 GBlockOnSlowStreaming
 
int32 GDrawDataLayersLoadTime = 0
 
int32 GLevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP = 64
 

Function Documentation

◆ CSV_DEFINE_CATEGORY()

CSV_DEFINE_CATEGORY ( WorldPartition  ,
(!UE_BUILD_SHIPPING  
)

◆ DECLARE_CYCLE_STAT() [1/2]

◆ DECLARE_CYCLE_STAT() [2/2]

Variable Documentation

◆ GBlockOnSlowStreaming

int32 GBlockOnSlowStreaming
extern

◆ GDrawDataLayersLoadTime

int32 GDrawDataLayersLoadTime = 0

◆ GLevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP

int32 GLevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP = 64