UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTextureFormatSettings Struct Reference

#include <Texture.h>

Public Member Functions

 FTextureFormatSettings ()
 
bool operator== (const FTextureFormatSettings &other) const =default
 

Public Attributes

TEnumAsByte< enum TextureCompressionSettingsCompressionSettings
 
uint8 CompressionNoAlpha: 1
 
uint8 CompressionForceAlpha: 1
 
uint8 CompressionNone: 1
 
uint8 CompressionYCoCg: 1
 
uint8 SRGB: 1
 

Detailed Description

Collection of values that contribute to pixel format chosen for texture

Constructor & Destructor Documentation

◆ FTextureFormatSettings()

FTextureFormatSettings::FTextureFormatSettings ( )
inline

Member Function Documentation

◆ operator==()

bool FTextureFormatSettings::operator== ( const FTextureFormatSettings other) const
default

Member Data Documentation

◆ CompressionForceAlpha

uint8 FTextureFormatSettings::CompressionForceAlpha

◆ CompressionNoAlpha

uint8 FTextureFormatSettings::CompressionNoAlpha

◆ CompressionNone

uint8 FTextureFormatSettings::CompressionNone

◆ CompressionSettings

TEnumAsByte<enum TextureCompressionSettings> FTextureFormatSettings::CompressionSettings

◆ CompressionYCoCg

uint8 FTextureFormatSettings::CompressionYCoCg

◆ SRGB

uint8 FTextureFormatSettings::SRGB

The documentation for this struct was generated from the following file: