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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Texture.h>
Public Member Functions | |
| FTextureFormatSettings () | |
| bool | operator== (const FTextureFormatSettings &other) const =default |
Public Attributes | |
| TEnumAsByte< enum TextureCompressionSettings > | CompressionSettings |
| uint8 | CompressionNoAlpha: 1 |
| uint8 | CompressionForceAlpha: 1 |
| uint8 | CompressionNone: 1 |
| uint8 | CompressionYCoCg: 1 |
| uint8 | SRGB: 1 |
Collection of values that contribute to pixel format chosen for texture
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inline |
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default |
| uint8 FTextureFormatSettings::CompressionForceAlpha |
| uint8 FTextureFormatSettings::CompressionNoAlpha |
| uint8 FTextureFormatSettings::CompressionNone |
| TEnumAsByte<enum TextureCompressionSettings> FTextureFormatSettings::CompressionSettings |
| uint8 FTextureFormatSettings::CompressionYCoCg |
| uint8 FTextureFormatSettings::SRGB |