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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FTickContext (float InDeltaSeconds=0.0f, ELevelTick InTickType=LEVELTICK_All, ETickingGroup InTickGroup=TG_PrePhysics, ENamedThreads::Type InThread=ENamedThreads::GameThread) | |
| FTickContext (const FTickContext &In)=default | |
| FTickContext & | operator= (const FTickContext &In)=default |
Public Attributes | |
| UWorld * | World |
| float | DeltaSeconds |
| ENamedThreads::Type | Thread |
| TEnumAsByte< ELevelTick > | TickType |
| TEnumAsByte< ETickingGroup > | TickGroup |
| bool | bLogTick |
| bool | bLogTicksShowPrerequistes |
Description of how the tick function should execute
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inline |
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default |
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default |
| bool FTickContext::bLogTick |
If true, log each tick
| bool FTickContext::bLogTicksShowPrerequistes |
If true, log prereqs
| float FTickContext::DeltaSeconds |
Delta time to tick
| ENamedThreads::Type FTickContext::Thread |
Current or desired thread
| TEnumAsByte<ETickingGroup> FTickContext::TickGroup |
Tick group this was started in
| TEnumAsByte<ELevelTick> FTickContext::TickType |
Tick type such as gameplay
| UWorld* FTickContext::World |
The world in which the object being ticked is contained