UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTickContext Struct Reference

Public Member Functions

 FTickContext (float InDeltaSeconds=0.0f, ELevelTick InTickType=LEVELTICK_All, ETickingGroup InTickGroup=TG_PrePhysics, ENamedThreads::Type InThread=ENamedThreads::GameThread)
 
 FTickContext (const FTickContext &In)=default
 
FTickContextoperator= (const FTickContext &In)=default
 

Public Attributes

UWorldWorld
 
float DeltaSeconds
 
ENamedThreads::Type Thread
 
TEnumAsByte< ELevelTickTickType
 
TEnumAsByte< ETickingGroupTickGroup
 
bool bLogTick
 
bool bLogTicksShowPrerequistes
 

Detailed Description

Description of how the tick function should execute

Constructor & Destructor Documentation

◆ FTickContext() [1/2]

FTickContext::FTickContext ( float  InDeltaSeconds = 0.0f,
ELevelTick  InTickType = LEVELTICK_All,
ETickingGroup  InTickGroup = TG_PrePhysics,
ENamedThreads::Type  InThread = ENamedThreads::GameThread 
)
inline

◆ FTickContext() [2/2]

FTickContext::FTickContext ( const FTickContext In)
default

Member Function Documentation

◆ operator=()

FTickContext & FTickContext::operator= ( const FTickContext In)
default

Member Data Documentation

◆ bLogTick

bool FTickContext::bLogTick

If true, log each tick

◆ bLogTicksShowPrerequistes

bool FTickContext::bLogTicksShowPrerequistes

If true, log prereqs

◆ DeltaSeconds

float FTickContext::DeltaSeconds

Delta time to tick

◆ Thread

ENamedThreads::Type FTickContext::Thread

Current or desired thread

◆ TickGroup

TEnumAsByte<ETickingGroup> FTickContext::TickGroup

Tick group this was started in

◆ TickType

TEnumAsByte<ELevelTick> FTickContext::TickType

Tick type such as gameplay

◆ World

UWorld* FTickContext::World

The world in which the object being ticked is contained


The documentation for this struct was generated from the following file: