UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTickGroupCondition Struct Reference

Public Member Functions

 FTickGroupCondition ()
 
 FTickGroupCondition (const FTickFunction *TickFunction)
 
FORCEINLINE bool operator== (const FTickGroupCondition &Other) const
 
FORCEINLINE FTickGroupConditionoperator= (const FTickGroupCondition &Other)
 

Public Attributes

union { 
 
   uint32   IntVersion 
 
   struct { 
 
      TEnumAsByte< ETickingGroup >   StartGroup 
 
      TEnumAsByte< ETickingGroup >   EndGroup 
 
      bool   bHighPriority 
 
      bool   bRunOnAnyThread 
 
   }  
 
};  
 

Friends

FORCEINLINE friend uint32 GetTypeHash (const FTickGroupCondition &Condition)
 

Detailed Description

This is an integer that represents the conditions for which ticks can be grouped together

Constructor & Destructor Documentation

◆ FTickGroupCondition() [1/2]

FTickGroupCondition::FTickGroupCondition ( )
inline

◆ FTickGroupCondition() [2/2]

FTickGroupCondition::FTickGroupCondition ( const FTickFunction TickFunction)
inline

Member Function Documentation

◆ operator=()

FORCEINLINE FTickGroupCondition & FTickGroupCondition::operator= ( const FTickGroupCondition Other)
inline

◆ operator==()

FORCEINLINE bool FTickGroupCondition::operator== ( const FTickGroupCondition Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

FORCEINLINE friend uint32 GetTypeHash ( const FTickGroupCondition Condition)
friend

Member Data Documentation

◆ [union]

union { ... } FTickGroupCondition

◆ bHighPriority

bool FTickGroupCondition::bHighPriority

◆ bRunOnAnyThread

bool FTickGroupCondition::bRunOnAnyThread

◆ EndGroup

TEnumAsByte<ETickingGroup> FTickGroupCondition::EndGroup

◆ IntVersion

uint32 FTickGroupCondition::IntVersion

◆ StartGroup

TEnumAsByte<ETickingGroup> FTickGroupCondition::StartGroup

The documentation for this struct was generated from the following file: