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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FTickGroupCondition () | |
| FTickGroupCondition (const FTickFunction *TickFunction) | |
| FORCEINLINE bool | operator== (const FTickGroupCondition &Other) const |
| FORCEINLINE FTickGroupCondition & | operator= (const FTickGroupCondition &Other) |
Public Attributes | ||
| union { | ||
| uint32 IntVersion | ||
| struct { | ||
| TEnumAsByte< ETickingGroup > StartGroup | ||
| TEnumAsByte< ETickingGroup > EndGroup | ||
| bool bHighPriority | ||
| bool bRunOnAnyThread | ||
| } | ||
| }; | ||
Friends | |
| FORCEINLINE friend uint32 | GetTypeHash (const FTickGroupCondition &Condition) |
This is an integer that represents the conditions for which ticks can be grouped together
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| union { ... } FTickGroupCondition |
| bool FTickGroupCondition::bHighPriority |
| bool FTickGroupCondition::bRunOnAnyThread |
| TEnumAsByte<ETickingGroup> FTickGroupCondition::EndGroup |
| uint32 FTickGroupCondition::IntVersion |
| TEnumAsByte<ETickingGroup> FTickGroupCondition::StartGroup |