#include <AnimStateMachineTypes.h>
◆ FTransitionEvent()
◆ GetRemainingTime()
| double FTransitionEvent::GetRemainingTime |
( |
| ) |
const |
|
inline |
◆ HasBeenHandled()
| bool FTransitionEvent::HasBeenHandled |
( |
| ) |
const |
|
inline |
◆ HasExpired()
| bool FTransitionEvent::HasExpired |
( |
| ) |
const |
|
inline |
◆ IsValidRequest()
| bool FTransitionEvent::IsValidRequest |
( |
| ) |
const |
|
inline |
◆ ToBeConsumed()
| bool FTransitionEvent::ToBeConsumed |
( |
| ) |
const |
|
inline |
◆ ToDebugString()
| FString FTransitionEvent::ToDebugString |
( |
| ) |
const |
|
inline |
◆ ConsumedTransitions
◆ CreationTime
| double FTransitionEvent::CreationTime |
◆ EventName
| FName FTransitionEvent::EventName |
◆ OverwriteMode
◆ QueueMode
◆ TimeToLive
| double FTransitionEvent::TimeToLive |
The documentation for this struct was generated from the following file: