#include "CoreMinimal.h"
#include "Stats/Stats.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "AlphaBlend.h"
#include "BlendProfile.h"
#include "AnimStateMachineTypes.generated.h"
Go to the source code of this file.
|
| enum class | ETransitionRequestQueueMode : uint8 { UMETA =(ToolTip = "Only one transition can handle this request")
, UMETA =(ToolTip = "Allows multiple transitions to handle the same request")
} |
| |
| enum class | ETransitionRequestOverwriteMode : uint8 { UMETA =(ToolTip = "This request is added whether or not another with the same name is already queued")
, UMETA =(ToolTip = "This request is ignored if another request with the same name is already queued")
, UMETA =(ToolTip = "This request overwrites another request with the same name if one exists")
} |
| |
| enum | ETransitionBlendMode::Type : int { ETransitionBlendMode::UMETA =(DisplayName="Linear")
, ETransitionBlendMode::UMETA =(DisplayName="Linear")
} |
| |
| enum | ETransitionLogicType::Type : int { ETransitionLogicType::UMETA =(DisplayName="Standard Blend", ToolTip="Blend smoothly from source state to destination state.\nBoth states update during the transition.\nFalls back to Inertialization on re-entry to an already active state when Fall Back to Inertialization is true.")
, ETransitionLogicType::UMETA =(DisplayName="Standard Blend", ToolTip="Blend smoothly from source state to destination state.\nBoth states update during the transition.\nFalls back to Inertialization on re-entry to an already active state when Fall Back to Inertialization is true.")
, ETransitionLogicType::UMETA =(DisplayName="Standard Blend", ToolTip="Blend smoothly from source state to destination state.\nBoth states update during the transition.\nFalls back to Inertialization on re-entry to an already active state when Fall Back to Inertialization is true.")
} |
| |
◆ ETransitionRequestOverwriteMode
| Enumerator |
|---|
| UMETA | |
| UMETA | |
| UMETA | |
◆ ETransitionRequestQueueMode