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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ShaderParameterMetadata.h>
Minimal information about each uniform buffer entry fed to the shader compiler.
| EUniformBufferBindingFlags FUniformBufferEntry::BindingFlags { EUniformBufferBindingFlags::Shader } |
The binding flags used by this resource table.
| ERHIUniformBufferFlags FUniformBufferEntry::Flags { ERHIUniformBufferFlags::None } |
Whether to force a real uniform buffer when using emulated uniform buffers
| uint32 FUniformBufferEntry::LayoutHash {} |
Hash of the resource table layout.
| FThreadSafeNameBufferPtr FUniformBufferEntry::MemberNameBuffer |
Storage for member names for this uniform buffer (pointed to by FUniformResourceEntry::UniformBufferMemberName)
| FString FUniformBufferEntry::StaticSlotName |
The name of the uniform buffer static slot (if global).