UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FUpdateTexture3DData Struct Reference

#include <RHICommandList.h>

Public Member Functions

 FUpdateTexture3DData (FRHITexture *InTexture, uint32 InMipIndex, const struct FUpdateTextureRegion3D &InUpdateRegion, uint32 InSourceRowPitch, uint32 InSourceDepthPitch, uint8 *InSourceData, uint32 InDataSizeBytes, uint32 InFrameNumber)
 

Public Attributes

FRHITextureTexture
 
uint32 MipIndex
 
FUpdateTextureRegion3D UpdateRegion
 
uint32 RowPitch
 
uint32 DepthPitch
 
uint8Data
 
uint32 DataSizeBytes
 
uint32 FrameNumber
 
uint8 PlatformData [64]
 

Detailed Description

Struct to hold common data between begin/end updatetexture3d

Constructor & Destructor Documentation

◆ FUpdateTexture3DData()

FUpdateTexture3DData::FUpdateTexture3DData ( FRHITexture InTexture,
uint32  InMipIndex,
const struct FUpdateTextureRegion3D InUpdateRegion,
uint32  InSourceRowPitch,
uint32  InSourceDepthPitch,
uint8 InSourceData,
uint32  InDataSizeBytes,
uint32  InFrameNumber 
)
inline

Member Data Documentation

◆ Data

uint8* FUpdateTexture3DData::Data

◆ DataSizeBytes

uint32 FUpdateTexture3DData::DataSizeBytes

◆ DepthPitch

uint32 FUpdateTexture3DData::DepthPitch

◆ FrameNumber

uint32 FUpdateTexture3DData::FrameNumber

◆ MipIndex

uint32 FUpdateTexture3DData::MipIndex

◆ PlatformData

uint8 FUpdateTexture3DData::PlatformData[64]

◆ RowPitch

uint32 FUpdateTexture3DData::RowPitch

◆ Texture

FRHITexture* FUpdateTexture3DData::Texture

◆ UpdateRegion

FUpdateTextureRegion3D FUpdateTexture3DData::UpdateRegion

The documentation for this struct was generated from the following file: