◆ FUploadDataSourceAdapterDynamicPrimitives()
| FUploadDataSourceAdapterDynamicPrimitives::FUploadDataSourceAdapterDynamicPrimitives |
( |
const TArray< FGPUScenePrimitiveCollector::FPrimitiveData, TInlineAllocator< 8 > > & |
InPrimitiveData, |
|
|
int32 |
InPrimitiveIDStartOffset, |
|
|
int32 |
InInstanceIDStartOffset, |
|
|
int32 |
InPayloadStartOffset, |
|
|
uint32 |
InSceneFrameNumber |
|
) |
| |
|
inline |
◆ GetInstanceInfo()
◆ GetItemPrimitiveIds()
◆ GetLightMapInfo()
◆ GetPrimitiveInfoHeader()
◆ GetPrimitiveShaderData()
◆ NumPrimitivesToUpload()
| FORCEINLINE int32 FUploadDataSourceAdapterDynamicPrimitives::NumPrimitivesToUpload |
( |
| ) |
const |
|
inline |
◆ InstanceIDStartOffset
| const int32 FUploadDataSourceAdapterDynamicPrimitives::InstanceIDStartOffset |
◆ PayloadStartOffset
| const int32 FUploadDataSourceAdapterDynamicPrimitives::PayloadStartOffset |
◆ PrimitiveData
| const TArray<FGPUScenePrimitiveCollector::FPrimitiveData, TInlineAllocator<8> >& FUploadDataSourceAdapterDynamicPrimitives::PrimitiveData |
◆ PrimitiveIDStartOffset
| const int32 FUploadDataSourceAdapterDynamicPrimitives::PrimitiveIDStartOffset |
◆ PrimitivesIds
◆ SceneFrameNumber
| const uint32 FUploadDataSourceAdapterDynamicPrimitives::SceneFrameNumber |
The documentation for this struct was generated from the following file: