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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Info required by the uploader to update the instances that belong to a primitive.
| TConstArrayView<float> FInstanceUploadInfo::InstanceCustomData |
| int32 FInstanceUploadInfo::InstanceCustomDataCount = 0 |
| TConstArrayView<FInstanceDynamicData> FInstanceUploadInfo::InstanceDynamicData |
| uint32 FInstanceUploadInfo::InstanceFlags = 0x0 |
| TConstArrayView<uint32> FInstanceUploadInfo::InstanceHierarchyOffset |
| TConstArrayView<FVector4f> FInstanceUploadInfo::InstanceLightShadowUVBias |
| TConstArrayView<FRenderBounds> FInstanceUploadInfo::InstanceLocalBounds |
| int32 FInstanceUploadInfo::InstancePayloadDataOffset = INDEX_NONE |
| int32 FInstanceUploadInfo::InstancePayloadDataStride = 0 |
| TConstArrayView<FVector4f> FInstanceUploadInfo::InstancePayloadExtension |
| int32 FInstanceUploadInfo::InstancePayloadExtensionCount = 0 |
| TConstArrayView<float> FInstanceUploadInfo::InstanceRandomID |
| const FInstanceSceneDataBuffers* FInstanceUploadInfo::InstanceSceneDataBuffers = nullptr |
| TConstArrayView<uint32> FInstanceUploadInfo::InstanceSkinningData |
| int32 FInstanceUploadInfo::NumInstances = 0 |
| FRenderTransform FInstanceUploadInfo::PrevPrimitiveToWorld |
| int32 FInstanceUploadInfo::PrimitiveID = INDEX_NONE |
| TConstArrayView<FInstanceSceneData> FInstanceUploadInfo::PrimitiveInstances |
| FRenderTransform FInstanceUploadInfo::PrimitiveToWorld |