UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVTRequestPriority Struct Referencefinal

#include <VirtualTextureShared.h>

Public Member Functions

 FVTRequestPriority ()=default
 
 FVTRequestPriority (bool bInLocked, bool bInStreaming, EVTProducerPriority InProducerPriority, EVTInvalidatePriority InInvalidatePriority, uint32 InPagePriority)
 
 FVTRequestPriority (uint64 InPackedValue)
 

Public Attributes

union { 
 
   uint64   PackedValue = 0 
 
   struct { 
 
      uint64   PagePriority: 32 
 
      uint64   InvalidatePriority: 1 
 
      uint64   ProducerPriority: 3 
 
      uint64   Streaming: 1 
 
      uint64   Locked: 1 
 
      uint64   Pad: 26 
 
   }  
 
};  
 

Constructor & Destructor Documentation

◆ FVTRequestPriority() [1/3]

FVTRequestPriority::FVTRequestPriority ( )
default

◆ FVTRequestPriority() [2/3]

FVTRequestPriority::FVTRequestPriority ( bool  bInLocked,
bool  bInStreaming,
EVTProducerPriority  InProducerPriority,
EVTInvalidatePriority  InInvalidatePriority,
uint32  InPagePriority 
)
inline

◆ FVTRequestPriority() [3/3]

FVTRequestPriority::FVTRequestPriority ( uint64  InPackedValue)
inline

Member Data Documentation

◆ [union]

union { ... } FVTRequestPriority

◆ InvalidatePriority

uint64 FVTRequestPriority::InvalidatePriority

◆ Locked

uint64 FVTRequestPriority::Locked

◆ PackedValue

uint64 FVTRequestPriority::PackedValue = 0

◆ Pad

uint64 FVTRequestPriority::Pad

◆ PagePriority

uint64 FVTRequestPriority::PagePriority

◆ ProducerPriority

uint64 FVTRequestPriority::ProducerPriority

◆ Streaming

uint64 FVTRequestPriority::Streaming

The documentation for this struct was generated from the following file: