#include <SceneVisibilityPrivate.h>
◆ MinWordsPerTask
◆ NumCulledPrimitives
| std::atomic_uint32_t FVisibilityTaskConfig::FFrustumCull::NumCulledPrimitives { 0 } |
◆ NumPrimitivesPerTask
| uint32 FVisibilityTaskConfig::FFrustumCull::NumPrimitivesPerTask = 0 |
◆ NumTasks
| uint32 FVisibilityTaskConfig::FFrustumCull::NumTasks = 0 |
◆ NumWordsPerTask
| uint32 FVisibilityTaskConfig::FFrustumCull::NumWordsPerTask = 0 |
◆ TaskPriority
| const UE::Tasks::ETaskPriority FVisibilityTaskConfig::FFrustumCull::TaskPriority = UE::Tasks::ETaskPriority::High |
The documentation for this struct was generated from the following file: