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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneVisibilityPrivate.h>
Classes | |
| struct | FAlwaysVisible |
| struct | FFrustumCull |
| struct | FOcclusionCull |
| struct | FRelevance |
Public Member Functions | |
| FVisibilityTaskConfig (const FScene &Scene, TConstArrayView< FViewInfo * > Views) | |
Public Attributes | |
| EVisibilityTaskSchedule | Schedule |
| UE::Tasks::ETaskPriority | TaskPriority = UE::Tasks::ETaskPriority::High |
| uint32 | NumVisiblePrimitives = 0 |
| uint32 | NumTestedPrimitives = 0 |
| struct FVisibilityTaskConfig::FAlwaysVisible | AlwaysVisible |
| struct FVisibilityTaskConfig::FFrustumCull | FrustumCull |
| struct FVisibilityTaskConfig::FOcclusionCull | OcclusionCull |
| struct FVisibilityTaskConfig::FRelevance | Relevance |
| FVisibilityTaskConfig::FVisibilityTaskConfig | ( | const FScene & | Scene, |
| TConstArrayView< FViewInfo * > | Views | ||
| ) |
| struct FVisibilityTaskConfig::FAlwaysVisible FVisibilityTaskConfig::AlwaysVisible |
| struct FVisibilityTaskConfig::FFrustumCull FVisibilityTaskConfig::FrustumCull |
| uint32 FVisibilityTaskConfig::NumTestedPrimitives = 0 |
| uint32 FVisibilityTaskConfig::NumVisiblePrimitives = 0 |
| struct FVisibilityTaskConfig::FOcclusionCull FVisibilityTaskConfig::OcclusionCull |
| struct FVisibilityTaskConfig::FRelevance FVisibilityTaskConfig::Relevance |
| EVisibilityTaskSchedule FVisibilityTaskConfig::Schedule |
| UE::Tasks::ETaskPriority FVisibilityTaskConfig::TaskPriority = UE::Tasks::ETaskPriority::High |