#include <SceneVisibilityPrivate.h>
◆ ComputeRelevanceTaskPriority
| const UE::Tasks::ETaskPriority FVisibilityTaskConfig::FRelevance::ComputeRelevanceTaskPriority = UE::Tasks::ETaskPriority::High |
◆ MaxPrimitivesPerTask
| constexpr uint32 FVisibilityTaskConfig::FRelevance::MaxPrimitivesPerTask = 2048 |
|
staticconstexpr |
◆ MinPrimitivesPerTask
| constexpr uint32 FVisibilityTaskConfig::FRelevance::MinPrimitivesPerTask = 32 |
|
staticconstexpr |
◆ NumEstimatedPackets
| uint32 FVisibilityTaskConfig::FRelevance::NumEstimatedPackets = 0 |
◆ NumPrimitivesPerPacket
| uint32 FVisibilityTaskConfig::FRelevance::NumPrimitivesPerPacket = 0 |
◆ NumPrimitivesProcessed
| uint32 FVisibilityTaskConfig::FRelevance::NumPrimitivesProcessed = 0 |
The documentation for this struct was generated from the following file: