UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVisibilityTaskConfig::FRelevance Struct Reference

#include <SceneVisibilityPrivate.h>

Public Attributes

const UE::Tasks::ETaskPriority ComputeRelevanceTaskPriority = UE::Tasks::ETaskPriority::High
 
uint32 NumEstimatedPackets = 0
 
uint32 NumPrimitivesPerPacket = 0
 
uint32 NumPrimitivesProcessed = 0
 

Static Public Attributes

static constexpr uint32 MinPrimitivesPerTask = 32
 
static constexpr uint32 MaxPrimitivesPerTask = 2048
 

Member Data Documentation

◆ ComputeRelevanceTaskPriority

const UE::Tasks::ETaskPriority FVisibilityTaskConfig::FRelevance::ComputeRelevanceTaskPriority = UE::Tasks::ETaskPriority::High

◆ MaxPrimitivesPerTask

constexpr uint32 FVisibilityTaskConfig::FRelevance::MaxPrimitivesPerTask = 2048
staticconstexpr

◆ MinPrimitivesPerTask

constexpr uint32 FVisibilityTaskConfig::FRelevance::MinPrimitivesPerTask = 32
staticconstexpr

◆ NumEstimatedPackets

uint32 FVisibilityTaskConfig::FRelevance::NumEstimatedPackets = 0

◆ NumPrimitivesPerPacket

uint32 FVisibilityTaskConfig::FRelevance::NumPrimitivesPerPacket = 0

◆ NumPrimitivesProcessed

uint32 FVisibilityTaskConfig::FRelevance::NumPrimitivesProcessed = 0

The documentation for this struct was generated from the following file: