UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVisibilityTaskConfig::FOcclusionCull Struct Reference

#include <SceneVisibilityPrivate.h>

Classes

struct  FView
 

Public Attributes

const UE::Tasks::ETaskPriority TaskPriority = UE::Tasks::ETaskPriority::High
 
const UE::Tasks::ETaskPriority FinalizeTaskPriority = UE::Tasks::ETaskPriority::High
 
TArray< FView, TInlineAllocator< 2, SceneRenderingAllocator > > Views
 
std::atomic_uint32_t NumCulledPrimitives { 0 }
 
std::atomic_uint32_t NumTestedQueries { 0 }
 

Static Public Attributes

static constexpr uint32 MinQueriesPerTask = 64
 

Member Data Documentation

◆ FinalizeTaskPriority

const UE::Tasks::ETaskPriority FVisibilityTaskConfig::FOcclusionCull::FinalizeTaskPriority = UE::Tasks::ETaskPriority::High

◆ MinQueriesPerTask

constexpr uint32 FVisibilityTaskConfig::FOcclusionCull::MinQueriesPerTask = 64
staticconstexpr

◆ NumCulledPrimitives

std::atomic_uint32_t FVisibilityTaskConfig::FOcclusionCull::NumCulledPrimitives { 0 }

◆ NumTestedQueries

std::atomic_uint32_t FVisibilityTaskConfig::FOcclusionCull::NumTestedQueries { 0 }

◆ TaskPriority

const UE::Tasks::ETaskPriority FVisibilityTaskConfig::FOcclusionCull::TaskPriority = UE::Tasks::ETaskPriority::High

◆ Views

TArray<FView, TInlineAllocator<2, SceneRenderingAllocator> > FVisibilityTaskConfig::FOcclusionCull::Views

The documentation for this struct was generated from the following file: