#include <SceneVisibilityPrivate.h>
◆ FinalizeTaskPriority
| const UE::Tasks::ETaskPriority FVisibilityTaskConfig::FOcclusionCull::FinalizeTaskPriority = UE::Tasks::ETaskPriority::High |
◆ MinQueriesPerTask
| constexpr uint32 FVisibilityTaskConfig::FOcclusionCull::MinQueriesPerTask = 64 |
|
staticconstexpr |
◆ NumCulledPrimitives
| std::atomic_uint32_t FVisibilityTaskConfig::FOcclusionCull::NumCulledPrimitives { 0 } |
◆ NumTestedQueries
| std::atomic_uint32_t FVisibilityTaskConfig::FOcclusionCull::NumTestedQueries { 0 } |
◆ TaskPriority
| const UE::Tasks::ETaskPriority FVisibilityTaskConfig::FOcclusionCull::TaskPriority = UE::Tasks::ETaskPriority::High |
◆ Views
The documentation for this struct was generated from the following file: