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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FWaterInfoTextureDraws ()=default | |
| FWaterInfoTextureDraws (EMeshPass::Type InMeshPass, const TSet< FPrimitiveComponentId > *InComponentIDsToDraw, uint32 InPrimitiveInstanceIndex) | |
Public Attributes | |
| EMeshPass::Type | MeshPass = EMeshPass::WaterInfoTextureDepthPass |
| const TSet< FPrimitiveComponentId > * | ComponentIDsToDraw = nullptr |
| uint32 | PrimitiveInstanceIndex = 0 |
| FMeshCommandOneFrameArray | VisibleMeshCommands |
| TArray< uint32, SceneRenderingAllocator > | InstanceRuns |
| FInstanceCullingContext * | InstanceCullingContext = nullptr |
| FInstanceCullingResult | InstanceCullingResult |
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default |
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inline |
| const TSet<FPrimitiveComponentId>* FWaterInfoTextureDraws::ComponentIDsToDraw = nullptr |
| FInstanceCullingContext* FWaterInfoTextureDraws::InstanceCullingContext = nullptr |
| FInstanceCullingResult FWaterInfoTextureDraws::InstanceCullingResult |
| TArray<uint32, SceneRenderingAllocator> FWaterInfoTextureDraws::InstanceRuns |
| EMeshPass::Type FWaterInfoTextureDraws::MeshPass = EMeshPass::WaterInfoTextureDepthPass |
| uint32 FWaterInfoTextureDraws::PrimitiveInstanceIndex = 0 |
| FMeshCommandOneFrameArray FWaterInfoTextureDraws::VisibleMeshCommands |