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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WidgetAnimationHandle.h>
Public Member Functions | |
| UMG_API | FWidgetAnimationHandle () |
| UMG_API FWidgetAnimationState * | GetAnimationState () const |
| UMG_API TSharedPtr< FWidgetAnimationState > | PinAnimationState () const |
| UMG_API UUMGSequencePlayer * | GetSequencePlayer () const |
| operator UUMGSequencePlayer * () const | |
| UMG_API bool | IsValid () const |
| UMG_API FName | GetUserTag () const |
| UMG_API void | SetUserTag (FName InUserTag) |
Friends | |
| class | UUserWidget |
| struct | FWidgetAnimationState |
| uint32 | GetTypeHash (const FWidgetAnimationHandle &Handle) |
Handle to an ongoing or finished widget animation.
| FWidgetAnimationHandle::FWidgetAnimationHandle | ( | ) |
Creates an invalid handle.
| FWidgetAnimationState * FWidgetAnimationHandle::GetAnimationState | ( | ) | const |
Gets the animation state.
| UUMGSequencePlayer * FWidgetAnimationHandle::GetSequencePlayer | ( | ) | const |
| FName FWidgetAnimationHandle::GetUserTag | ( | ) | const |
Gets the user tag associated with the running animation.
| bool FWidgetAnimationHandle::IsValid | ( | ) | const |
Returns whether this handle is valid. A valid handle may still return a null animation state if the animation has finished playing.
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inline |
| TSharedPtr< FWidgetAnimationState > FWidgetAnimationHandle::PinAnimationState | ( | ) | const |
Gets the animation state.
Sets the user tag associated with the running animation.
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friend |
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friend |
Type hash for using handles in maps and other containers.
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friend |