UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UUMGSequencePlayer Class Reference

#include <UMGSequencePlayer.h>

+ Inheritance diagram for UUMGSequencePlayer:

Public Member Functions

 UUMGSequencePlayer (const FObjectInitializer &ObjectInitializer)
 
UMG_API void InitSequencePlayer (FWidgetAnimationState &InState)
 
UMG_API void InitSequencePlayer (UWidgetAnimation &InAnimation, UUserWidget &InUserWidget)
 
UMG_API void Tick (float DeltaTime)
 
UMG_API void Play (float StartAtTime, int32 InNumLoopsToPlay, EUMGSequencePlayMode::Type InPlayMode, float InPlaybackSpeed, bool bRestoreState)
 
UMG_API void PlayTo (float StartAtTime, float EndAtTime, int32 InNumLoopsToPlay, EUMGSequencePlayMode::Type InPlayMode, float InPlaybackSpeed, bool bRestoreState)
 
UMG_API void Stop ()
 
UMG_API void Pause ()
 
UMG_API void Reverse ()
 
UMG_API void SetCurrentTime (float InTime)
 
UMG_API FQualifiedFrameTime GetCurrentTime () const
 
UMG_API const UWidgetAnimationGetAnimation () const
 
UMG_API FName GetUserTag () const
 
UMG_API void SetUserTag (FName InUserTag)
 
UMG_API void SetNumLoopsToPlay (int32 InNumLoopsToPlay)
 
UMG_API void SetPlaybackSpeed (float PlaybackSpeed)
 
UMG_API bool IsPlayingForward () const
 
UMG_API bool IsStopping () const
 
virtual UMG_API FMovieSceneRootEvaluationTemplateInstanceGetEvaluationTemplate () override
 
virtual UMG_API UMovieSceneEntitySystemLinkerConstructEntitySystemLinker () override
 
virtual UMG_API UObjectAsUObject () override
 
virtual UMG_API EMovieScenePlayerStatus::Type GetPlaybackStatus () const override
 
virtual UMG_API void SetPlaybackStatus (EMovieScenePlayerStatus::Type InPlaybackStatus) override
 
virtual UMG_API IMovieScenePlaybackClientGetPlaybackClient () override
 
virtual UMG_API FMovieSceneSpawnRegisterGetSpawnRegister () override
 
virtual UMG_API UObjectGetPlaybackContext () const override
 
virtual UMG_API void InitializeRootInstance (TSharedRef< UE::MovieScene::FSharedPlaybackState > NewSharedPlaybackState) override
 
virtual UMG_API void BeginDestroy () override
 
UMG_API void RemoveEvaluationData ()
 
UMG_API void TearDown ()
 
 DECLARE_EVENT_OneParam (UUMGSequencePlayer, FOnSequenceFinishedPlaying, UUMGSequencePlayer &)
 
UMG_API FOnSequenceFinishedPlayingOnSequenceFinishedPlaying ()
 
void BroadcastSequenceFinishedPlaying ()
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoad ()
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FArchive &Ar)
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 
- Public Member Functions inherited from IMovieScenePlayer
MOVIESCENE_API IMovieScenePlayer ()
 
virtual MOVIESCENE_API ~IMovieScenePlayer ()
 
virtual void SetViewportSettings (const TMap< FViewportClient *, EMovieSceneViewportParams > &ViewportParamsMap)
 
virtual void GetViewportSettings (TMap< FViewportClient *, EMovieSceneViewportParams > &ViewportParamsMap) const
 
virtual MOVIESCENE_API void ResolveBoundObjects (const FGuid &InBindingId, FMovieSceneSequenceID SequenceID, UMovieSceneSequence &Sequence, UObject *ResolutionContext, TArray< UObject *, TInlineAllocator< 1 > > &OutObjects) const
 
const IMovieScenePlaybackClientGetPlaybackClient () const
 
virtual void OnObjectSpawned (UObject *InObject, const FMovieSceneEvaluationOperand &Operand)
 
virtual void NotifyBindingUpdate (const FGuid &InGuid, FMovieSceneSequenceIDRef InSequenceID, TArrayView< TWeakObjectPtr<> > Objects) override
 
virtual void NotifyBindingsChanged () override
 
FMovieSceneEvaluationOperandGetBindingOverride (const FMovieSceneEvaluationOperand &InOperand)
 
void AddBindingOverride (const FMovieSceneEvaluationOperand &InOperand, const FMovieSceneEvaluationOperand &InOverrideOperand)
 
void RemoveBindingOverride (const FMovieSceneEvaluationOperand &InOperand)
 
void ResetDirectorInstances ()
 
UObjectGetOrCreateDirectorInstance (TSharedRef< const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState, FMovieSceneSequenceIDRef SequenceID)
 
virtual MOVIESCENE_API void PopulateUpdateFlags (UE::MovieScene::ESequenceInstanceUpdateFlags &OutFlags)
 
virtual MOVIESCENE_API TArray< UObject * > GetEventContexts () const
 
virtual MOVIESCENE_API bool IsDisablingEventTriggers (FFrameTime &DisabledUntilTime) const
 
virtual bool IsPreview () const
 
virtual bool HasDynamicWeighting () const
 
virtual void PreEvaluation (const FMovieSceneContext &Context)
 
virtual void PostEvaluation (const FMovieSceneContext &Context)
 
virtual TScriptInterface< IMovieSceneSequencePlayerObserverGetObserver ()
 
virtual MOVIESCENE_API FGuid CreateBinding (UMovieSceneSequence *InSequence, UObject *InObject)
 
MOVIESCENE_API TArrayView< TWeakObjectPtr<> > FindBoundObjects (const FGuid &ObjectBindingID, FMovieSceneSequenceIDRef SequenceID)
 
TArrayView< TWeakObjectPtr<> > FindBoundObjects (const FMovieSceneEvaluationOperand &Operand)
 
FGuid FindObjectId (UObject &InObject, FMovieSceneSequenceIDRef SequenceID)
 
FGuid FindCachedObjectId (UObject &InObject, FMovieSceneSequenceIDRef SequenceID)
 
void SavePreAnimatedState (UObject &InObject, FMovieSceneAnimTypeID InTokenType, const IMovieScenePreAnimatedTokenProducer &InProducer)
 
void SavePreAnimatedState (FMovieSceneAnimTypeID InTokenType, const IMovieScenePreAnimatedGlobalTokenProducer &InProducer)
 
void RestorePreAnimatedState ()
 
void DiscardPreAnimatedState ()
 
MOVIESCENE_API void InvalidateCachedData ()
 
MOVIESCENE_API bool IsEvaluating () const
 
MOVIESCENE_API TSharedPtr< UE::MovieScene::FSharedPlaybackStateFindSharedPlaybackState ()
 
MOVIESCENE_API TSharedPtr< const UE::MovieScene::FSharedPlaybackStateFindSharedPlaybackState () const
 
MOVIESCENE_API TSharedRef< UE::MovieScene::FSharedPlaybackStateGetSharedPlaybackState ()
 
MOVIESCENE_API TSharedRef< const UE::MovieScene::FSharedPlaybackStateGetSharedPlaybackState () const
 
uint16 GetUniqueIndex () const
 
virtual bool CanUpdateCameraCut () const
 
virtual void UpdateCameraCut (UObject *CameraObject, UObject *UnlockIfCameraObject=nullptr, bool bJumpCut=false)
 
virtual void UpdateCameraCut (UObject *CameraObject, const EMovieSceneCameraCutParams &CameraCutParams)
 
MOVIESCENE_API FMovieSceneEvaluationStateGetEvaluationState ()
 
MOVIESCENE_API UE::MovieScene::IStaticBindingOverridesPlaybackCapabilityGetStaticBindingOverrides ()
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 
- Static Public Member Functions inherited from IMovieScenePlayer
static MOVIESCENE_API IMovieScenePlayerGet (uint16 InUniqueIndex)
 
static MOVIESCENE_API void Get (TArray< IMovieScenePlayer * > &OutPlayers, bool bOnlyUnstoppedPlayers)
 
static MOVIESCENE_API void SetIsEvaluatingFlag (uint16 InUniqueIndex, bool bIsUpdating)
 
- Public Attributes inherited from IMovieScenePlayer
FMovieSceneEvaluationState State
 
FMovieScenePreAnimatedState PreAnimatedState
 
TMap< FMovieSceneEvaluationOperand, FMovieSceneEvaluationOperand > & BindingOverrides
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 
- Protected Member Functions inherited from IMovieScenePlayer
virtual MOVIESCENE_API void ResolveBoundObjects (UE::UniversalObjectLocator::FResolveParams &ResolveParams, const FGuid &InBindingId, FMovieSceneSequenceID SequenceID, UMovieSceneSequence &Sequence, TArray< UObject *, TInlineAllocator< 1 > > &OutObjects) const
 

Constructor & Destructor Documentation

◆ UUMGSequencePlayer()

UUMGSequencePlayer::UUMGSequencePlayer ( const FObjectInitializer ObjectInitializer)

Member Function Documentation

◆ AsUObject()

UObject * UUMGSequencePlayer::AsUObject ( )
overridevirtual

Cast this player instance as a UObject if possible

Reimplemented from IMovieScenePlayer.

◆ BeginDestroy()

void UUMGSequencePlayer::BeginDestroy ( )
overridevirtual

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.

Reimplemented from UObject.

◆ BroadcastSequenceFinishedPlaying()

void UUMGSequencePlayer::BroadcastSequenceFinishedPlaying ( )

◆ ConstructEntitySystemLinker()

UMovieSceneEntitySystemLinker * UUMGSequencePlayer::ConstructEntitySystemLinker ( )
overridevirtual

Called to retrieve or construct an entity linker for the specified playback context

Reimplemented from IMovieScenePlayer.

◆ DECLARE_EVENT_OneParam()

UUMGSequencePlayer::DECLARE_EVENT_OneParam ( UUMGSequencePlayer  ,
FOnSequenceFinishedPlaying  ,
UUMGSequencePlayer  
)

◆ GetAnimation()

const UWidgetAnimation * UUMGSequencePlayer::GetAnimation ( ) const
Returns
The current animation being played

◆ GetCurrentTime()

FQualifiedFrameTime UUMGSequencePlayer::GetCurrentTime ( ) const

◆ GetEvaluationTemplate()

FMovieSceneRootEvaluationTemplateInstance & UUMGSequencePlayer::GetEvaluationTemplate ( )
overridevirtual

Access the evaluation template that we are playing back

Implements IMovieScenePlayer.

◆ GetPlaybackClient()

IMovieScenePlaybackClient * UUMGSequencePlayer::GetPlaybackClient ( )
overridevirtual

Access the client in charge of playback

Returns
A pointer to the playback client, or nullptr if one is not available

Reimplemented from IMovieScenePlayer.

◆ GetPlaybackContext()

UObject * UUMGSequencePlayer::GetPlaybackContext ( ) const
overridevirtual

Access the playback context for this movie scene player

Reimplemented from IMovieScenePlayer.

◆ GetPlaybackStatus()

EMovieScenePlayerStatus::Type UUMGSequencePlayer::GetPlaybackStatus ( ) const
overridevirtual
Returns
whether the player is currently playing, scrubbing, etc.

Implements IMovieScenePlayer.

◆ GetSpawnRegister()

FMovieSceneSpawnRegister & UUMGSequencePlayer::GetSpawnRegister ( )
overridevirtual

Obtain an object responsible for managing movie scene spawnables

Reimplemented from IMovieScenePlayer.

◆ GetUserTag()

FName UUMGSequencePlayer::GetUserTag ( ) const
Returns

◆ InitializeRootInstance()

void UUMGSequencePlayer::InitializeRootInstance ( TSharedRef< UE::MovieScene::FSharedPlaybackState NewSharedPlaybackState)
overridevirtual

Initializes a new root sequence instance and its shared playback state. This adds all the player's playback capabilities to the given state.

Reimplemented from IMovieScenePlayer.

◆ InitSequencePlayer() [1/2]

void UUMGSequencePlayer::InitSequencePlayer ( FWidgetAnimationState InState)

◆ InitSequencePlayer() [2/2]

void UUMGSequencePlayer::InitSequencePlayer ( UWidgetAnimation InAnimation,
UUserWidget InUserWidget 
)

◆ IsPlayingForward()

bool UUMGSequencePlayer::IsPlayingForward ( ) const

Gets the current time position in the player (in seconds).

◆ IsStopping()

bool UUMGSequencePlayer::IsStopping ( ) const

Check whether this player is currently being stopped

◆ OnSequenceFinishedPlaying()

UUMGSequencePlayer::FOnSequenceFinishedPlaying & UUMGSequencePlayer::OnSequenceFinishedPlaying ( )

◆ Pause()

void UUMGSequencePlayer::Pause ( )

Pauses a running animation

◆ Play()

void UUMGSequencePlayer::Play ( float  StartAtTime,
int32  InNumLoopsToPlay,
EUMGSequencePlayMode::Type  InPlayMode,
float  InPlaybackSpeed,
bool  bRestoreState 
)

Begins playing or restarts an animation

◆ PlayTo()

void UUMGSequencePlayer::PlayTo ( float  StartAtTime,
float  EndAtTime,
int32  InNumLoopsToPlay,
EUMGSequencePlayMode::Type  InPlayMode,
float  InPlaybackSpeed,
bool  bRestoreState 
)

Begins playing or restarts an animation and plays to the specified end time

◆ RemoveEvaluationData()

void UUMGSequencePlayer::RemoveEvaluationData ( )

Disable this sequence player by removing any of its animation data from the entity manager

◆ Reverse()

void UUMGSequencePlayer::Reverse ( )

Reverses a running animation

◆ SetCurrentTime()

void UUMGSequencePlayer::SetCurrentTime ( float  InTime)

◆ SetNumLoopsToPlay()

void UUMGSequencePlayer::SetNumLoopsToPlay ( int32  InNumLoopsToPlay)

Sets the number of loops to play

◆ SetPlaybackSpeed()

void UUMGSequencePlayer::SetPlaybackSpeed ( float  PlaybackSpeed)

Sets the animation playback rate

◆ SetPlaybackStatus()

void UUMGSequencePlayer::SetPlaybackStatus ( EMovieScenePlayerStatus::Type  InPlaybackStatus)
overridevirtual
Parameters
PlaybackStatusThe playback status to set

Implements IMovieScenePlayer.

◆ SetUserTag()

void UUMGSequencePlayer::SetUserTag ( FName  InUserTag)

◆ Stop()

void UUMGSequencePlayer::Stop ( )

Stops a running animation and resets time

◆ TearDown()

void UUMGSequencePlayer::TearDown ( )

◆ Tick()

void UUMGSequencePlayer::Tick ( float  DeltaTime)

Updates the running movie


The documentation for this class was generated from the following files: