#include <WidgetTransform.h>
Describes the standard transformation of a widget
- Examples
- /work/Engine/Source/Runtime/UMG/Public/Components/Widget.h.
◆ FWidgetTransform() [1/2]
| FWidgetTransform::FWidgetTransform |
( |
| ) |
|
|
inline |
◆ FWidgetTransform() [2/2]
◆ IsIdentity()
| bool FWidgetTransform::IsIdentity |
( |
| ) |
const |
|
inline |
◆ operator!=()
◆ operator==()
◆ ToSlateRenderTransform()
◆ Angle
| float FWidgetTransform::Angle |
The angle in degrees to rotate
◆ Scale
The scale to apply to the widget
◆ Shear
The amount to shear the widget in slate units
◆ Translation
The amount to translate the widget in slate units
The documentation for this struct was generated from the following file: