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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WindowsPlatformTime.h>
Inheritance diagram for FWindowsPlatformTime:Static Protected Attributes | |
| static CORE_API float | CPUTimePctRelative = 0.0f |
Static Protected Attributes inherited from FGenericPlatformTime | |
| static CORE_API double | SecondsPerCycle = 0.0 |
| static CORE_API double | SecondsPerCycle64 = 0.0 |
| static CORE_API double | LastIntervalCPUTimeInSeconds = 0.0 |
Windows implementation of the Time OS functions.
Please see following UDN post about using rdtsc on processors that support result being invariant across cores.
https://udn.epicgames.com/lists/showpost.php?id=46794&list=unprog3
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Percentage CPU utilization for the last interval relative to one core.