UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldPartitionDestructibleHLODDamagedActorState Struct Reference

#include <DestructibleHLODComponent.h>

+ Inheritance diagram for FWorldPartitionDestructibleHLODDamagedActorState:

Public Member Functions

 FWorldPartitionDestructibleHLODDamagedActorState ()
 
 FWorldPartitionDestructibleHLODDamagedActorState (int32 InActorIndex)
 
bool operator== (const FWorldPartitionDestructibleHLODDamagedActorState &Other) const
 
- Public Member Functions inherited from FFastArraySerializerItem
 FFastArraySerializerItem ()
 
 FFastArraySerializerItem (const FFastArraySerializerItem &InItem)
 
FFastArraySerializerItemoperator= (const FFastArraySerializerItem &In)
 
void PreReplicatedRemove (const struct FFastArraySerializer &InArraySerializer)
 
void PostReplicatedAdd (const struct FFastArraySerializer &InArraySerializer)
 
void PostReplicatedChange (const struct FFastArraySerializer &InArraySerializer)
 
FString GetDebugString ()
 

Public Attributes

int32 ActorIndex
 
uint8 ActorHealth
 
- Public Attributes inherited from FFastArraySerializerItem
int32 ReplicationID
 
int32 ReplicationKey
 
int32 MostRecentArrayReplicationKey
 

Static Public Attributes

static const uint8 MAX_HEALTH = 0xFF
 

Constructor & Destructor Documentation

◆ FWorldPartitionDestructibleHLODDamagedActorState() [1/2]

FWorldPartitionDestructibleHLODDamagedActorState::FWorldPartitionDestructibleHLODDamagedActorState ( )
inline

◆ FWorldPartitionDestructibleHLODDamagedActorState() [2/2]

FWorldPartitionDestructibleHLODDamagedActorState::FWorldPartitionDestructibleHLODDamagedActorState ( int32  InActorIndex)
inline

Member Function Documentation

◆ operator==()

bool FWorldPartitionDestructibleHLODDamagedActorState::operator== ( const FWorldPartitionDestructibleHLODDamagedActorState Other) const
inline

Member Data Documentation

◆ ActorHealth

uint8 FWorldPartitionDestructibleHLODDamagedActorState::ActorHealth

◆ ActorIndex

int32 FWorldPartitionDestructibleHLODDamagedActorState::ActorIndex

◆ MAX_HEALTH

const uint8 FWorldPartitionDestructibleHLODDamagedActorState::MAX_HEALTH = 0xFF
static

The documentation for this struct was generated from the following file: