#include <DestructibleHLODComponent.h>
◆ FWorldPartitionDestructibleHLODDamagedActorState() [1/2]
| FWorldPartitionDestructibleHLODDamagedActorState::FWorldPartitionDestructibleHLODDamagedActorState |
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inline |
◆ FWorldPartitionDestructibleHLODDamagedActorState() [2/2]
| FWorldPartitionDestructibleHLODDamagedActorState::FWorldPartitionDestructibleHLODDamagedActorState |
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int32 |
InActorIndex | ) |
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inline |
◆ operator==()
◆ ActorHealth
| uint8 FWorldPartitionDestructibleHLODDamagedActorState::ActorHealth |
◆ ActorIndex
| int32 FWorldPartitionDestructibleHLODDamagedActorState::ActorIndex |
◆ MAX_HEALTH
| const uint8 FWorldPartitionDestructibleHLODDamagedActorState::MAX_HEALTH = 0xFF |
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static |
The documentation for this struct was generated from the following file: