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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldPartitionRuntimeContainerResolving.h>
Public Member Functions | |
| bool | IsValid () const |
| bool | ResolveContainerPath (const FString &InSubObjectString, FString &OutSubObjectString) const |
| SIZE_T | GetAllocatedSize () const |
FWorldPartitionRuntimeContainerResolver
Helper class that allows resolving a hierarchy of Container actor names (Editor Path) to a resolvable persistent level path (Runtime Path)
Editor Path : /Game/Map.Map:PersistentLevel.LevelInstance1.LevelInstance2.StaticMeshActor Runtime Path : /Game/Map.Map:PersistentLevel.StaticMeshActor_{ContainerID}
| SIZE_T FWorldPartitionRuntimeContainerResolver::GetAllocatedSize | ( | ) | const |
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inline |
| bool FWorldPartitionRuntimeContainerResolver::ResolveContainerPath | ( | const FString & | InSubObjectString, |
| FString & | OutSubObjectString | ||
| ) | const |