UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldPartitionRuntimeContainerResolver Struct Reference

#include <WorldPartitionRuntimeContainerResolving.h>

Public Member Functions

bool IsValid () const
 
bool ResolveContainerPath (const FString &InSubObjectString, FString &OutSubObjectString) const
 
SIZE_T GetAllocatedSize () const
 

Detailed Description

FWorldPartitionRuntimeContainerResolver

Helper class that allows resolving a hierarchy of Container actor names (Editor Path) to a resolvable persistent level path (Runtime Path)

Editor Path : /Game/Map.Map:PersistentLevel.LevelInstance1.LevelInstance2.StaticMeshActor Runtime Path : /Game/Map.Map:PersistentLevel.StaticMeshActor_{ContainerID}

Member Function Documentation

◆ GetAllocatedSize()

SIZE_T FWorldPartitionRuntimeContainerResolver::GetAllocatedSize ( ) const

◆ IsValid()

bool FWorldPartitionRuntimeContainerResolver::IsValid ( ) const
inline

◆ ResolveContainerPath()

bool FWorldPartitionRuntimeContainerResolver::ResolveContainerPath ( const FString &  InSubObjectString,
FString &  OutSubObjectString 
) const

The documentation for this struct was generated from the following files: