UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HInstancedStaticMeshInstance Struct Reference

#include <InstancedStaticMeshComponent.h>

+ Inheritance diagram for HInstancedStaticMeshInstance:

Public Member Functions

 DECLARE_HIT_PROXY (ENGINE_API)
 
 HInstancedStaticMeshInstance (UInstancedStaticMeshComponent *InComponent, int32 InInstanceIndex)
 
virtual void AddReferencedObjects (FReferenceCollector &Collector) override
 
virtual FTypedElementHandle GetElementHandle () const override
 
virtual EMouseCursor::Type GetMouseCursor () override
 
- Public Member Functions inherited from HHitProxy
ENGINE_API HHitProxy (EHitProxyPriority InPriority=HPP_World)
 
 HHitProxy (EHitProxyPriority InPriority, EHitProxyPriority InOrthoPriority)
 
virtual ENGINE_API ~HHitProxy ()
 
ENGINE_API bool IsA (HHitProxyType *TestType) const
 
virtual bool AlwaysAllowsTranslucentPrimitives () const
 
- Public Member Functions inherited from FRefCountedObject
 FRefCountedObject ()
 
virtual ~FRefCountedObject ()
 
 FRefCountedObject (const FRefCountedObject &Rhs)=delete
 
FRefCountedObjectoperator= (const FRefCountedObject &Rhs)=delete
 
FReturnedRefCountValue AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 

Public Attributes

TObjectPtr< UInstancedStaticMeshComponentComponent
 
int32 InstanceIndex
 
- Public Attributes inherited from HHitProxy
const EHitProxyPriority Priority
 
const EHitProxyPriority OrthoPriority
 
FHitProxyId Id
 

Detailed Description

InstancedStaticMeshInstance hit proxy

Constructor & Destructor Documentation

◆ HInstancedStaticMeshInstance()

HInstancedStaticMeshInstance::HInstancedStaticMeshInstance ( UInstancedStaticMeshComponent InComponent,
int32  InInstanceIndex 
)
inline

Member Function Documentation

◆ AddReferencedObjects()

void HInstancedStaticMeshInstance::AddReferencedObjects ( FReferenceCollector Collector)
overridevirtual

InstancedStaticMeshInstance hit proxy

Reimplemented from HHitProxy.

◆ DECLARE_HIT_PROXY()

HInstancedStaticMeshInstance::DECLARE_HIT_PROXY ( ENGINE_API  )

◆ GetElementHandle()

FTypedElementHandle HInstancedStaticMeshInstance::GetElementHandle ( ) const
overridevirtual

Get the element handle associated with this hit proxy, if any.

Reimplemented from HHitProxy.

◆ GetMouseCursor()

EMouseCursor::Type HInstancedStaticMeshInstance::GetMouseCursor ( )
overridevirtual

Override to change the mouse based on what it is hovering over.

Reimplemented from HHitProxy.

Member Data Documentation

◆ Component

TObjectPtr<UInstancedStaticMeshComponent> HInstancedStaticMeshInstance::Component

◆ InstanceIndex

int32 HInstancedStaticMeshInstance::InstanceIndex

The documentation for this struct was generated from the following files: