#include <MovieSceneSkeletalAnimationRootHitProxy.h>
◆ HMovieSceneSkeletalAnimationRootHitProxy()
| HMovieSceneSkeletalAnimationRootHitProxy::HMovieSceneSkeletalAnimationRootHitProxy |
( |
UMovieSceneSkeletalAnimationSection * |
InSection, |
|
|
USkeletalMeshComponent * |
InSkelMeshComp |
|
) |
| |
◆ DECLARE_HIT_PROXY()
◆ GetMouseCursor()
Override to change the mouse based on what it is hovering over.
Reimplemented from HHitProxy.
◆ AnimSection
◆ SkelMeshComp
| TWeakObjectPtr<USkeletalMeshComponent> HMovieSceneSkeletalAnimationRootHitProxy::SkelMeshComp |
The documentation for this struct was generated from the following files: