UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IAssetRegistry::FFileLoadProgressUpdateData Struct Reference

#include <IAssetRegistry.h>

Public Member Functions

 FFileLoadProgressUpdateData (int32 InNumTotalAssets, int32 InNumAssetsProcessedByAssetRegistry, int32 InNumAssetsPendingDataLoad, bool InIsDiscoveringAssetFiles)
 
bool operator== (const FFileLoadProgressUpdateData &Other) const
 

Public Attributes

int32 NumTotalAssets
 
int32 NumAssetsProcessedByAssetRegistry
 
int32 NumAssetsPendingDataLoad
 
bool bIsDiscoveringAssetFiles
 

Detailed Description

Payload data for a file progress update

Constructor & Destructor Documentation

◆ FFileLoadProgressUpdateData()

IAssetRegistry::FFileLoadProgressUpdateData::FFileLoadProgressUpdateData ( int32  InNumTotalAssets,
int32  InNumAssetsProcessedByAssetRegistry,
int32  InNumAssetsPendingDataLoad,
bool  InIsDiscoveringAssetFiles 
)
inline

Member Function Documentation

◆ operator==()

bool IAssetRegistry::FFileLoadProgressUpdateData::operator== ( const FFileLoadProgressUpdateData Other) const
inline

Member Data Documentation

◆ bIsDiscoveringAssetFiles

bool IAssetRegistry::FFileLoadProgressUpdateData::bIsDiscoveringAssetFiles

◆ NumAssetsPendingDataLoad

int32 IAssetRegistry::FFileLoadProgressUpdateData::NumAssetsPendingDataLoad

◆ NumAssetsProcessedByAssetRegistry

int32 IAssetRegistry::FFileLoadProgressUpdateData::NumAssetsProcessedByAssetRegistry

◆ NumTotalAssets

int32 IAssetRegistry::FFileLoadProgressUpdateData::NumTotalAssets

The documentation for this struct was generated from the following file: