UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IStreamingManager::FSecondaryLocation Struct Reference

#include <ContentStreaming.h>

Public Member Functions

 FSecondaryLocation (const FVector &InLocation, float InBoostFactor, bool bInOverrideLocation, float InDuration)
 

Public Attributes

FVector Location
 
float BoostFactor
 
float Duration
 
bool bOverrideLocation
 

Constructor & Destructor Documentation

◆ FSecondaryLocation()

IStreamingManager::FSecondaryLocation::FSecondaryLocation ( const FVector InLocation,
float  InBoostFactor,
bool  bInOverrideLocation,
float  InDuration 
)
inline

Member Data Documentation

◆ BoostFactor

float IStreamingManager::FSecondaryLocation::BoostFactor

A boost factor that affects all streaming distances for this location. 1.0f is default. Higher means higher-resolution textures and vice versa.

◆ bOverrideLocation

bool IStreamingManager::FSecondaryLocation::bOverrideLocation

Whether this is an override location, which forces the streaming system to ignore all other locations

◆ Duration

float IStreamingManager::FSecondaryLocation::Duration

How long the streaming system should keep checking this location (in seconds). 0 means just for the next Tick.

◆ Location

FVector IStreamingManager::FSecondaryLocation::Location

A location to use for distance-based heuristics next Tick().


The documentation for this struct was generated from the following file: