#include <ContentStreaming.h>
◆ FSecondaryLocation()
| IStreamingManager::FSecondaryLocation::FSecondaryLocation |
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const FVector & |
InLocation, |
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float |
InBoostFactor, |
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bool |
bInOverrideLocation, |
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float |
InDuration |
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) |
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inline |
◆ BoostFactor
| float IStreamingManager::FSecondaryLocation::BoostFactor |
A boost factor that affects all streaming distances for this location. 1.0f is default. Higher means higher-resolution textures and vice versa.
◆ bOverrideLocation
| bool IStreamingManager::FSecondaryLocation::bOverrideLocation |
Whether this is an override location, which forces the streaming system to ignore all other locations
◆ Duration
| float IStreamingManager::FSecondaryLocation::Duration |
How long the streaming system should keep checking this location (in seconds). 0 means just for the next Tick.
◆ Location
| FVector IStreamingManager::FSecondaryLocation::Location |
A location to use for distance-based heuristics next Tick().
The documentation for this struct was generated from the following file: