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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ListViewBase.h>
Inheritance diagram for ITypedUMGListView< ItemType >::FListViewConstructArgs:Public Attributes | |
| bool | bAllowFocus = true |
| ESelectionMode::Type | SelectionMode = ESelectionMode::Single |
| bool | bClearSelectionOnClick = false |
| EConsumeMouseWheel | ConsumeMouseWheel = EConsumeMouseWheel::WhenScrollingPossible |
| bool | bReturnFocusToSelection = false |
| bool | bClearScrollVelocityOnSelection = true |
| EOrientation | Orientation = Orient_Vertical |
| EScrollIntoViewAlignment | ScrollIntoViewAlignment = EScrollIntoViewAlignment::CenterAligned |
| const FTableViewStyle * | ListViewStyle = &FUMGCoreStyle::Get().GetWidgetStyle<FTableViewStyle>("ListView") |
| const FScrollBarStyle * | ScrollBarStyle = &FUMGCoreStyle::Get().GetWidgetStyle<FScrollBarStyle>("ScrollBar") |
| const FScrollBoxStyle * | ShadowBoxStyle = &FUMGCoreStyle::Get().GetWidgetStyle<FScrollBoxStyle>("ScrollBox") |
| bool | bEnableShadowBoxStyle = false |
| FMargin | ScrollBarPadding = FMargin(0.0f) |
| bool | bPreventThrottling = false |
ListView construction helpers Use these instead of SNew-ing your owned ListView directly to get exposed events for free
| bool ITypedUMGListView< ItemType >::FListViewConstructArgs::bAllowFocus = true |
| bool ITypedUMGListView< ItemType >::FListViewConstructArgs::bClearScrollVelocityOnSelection = true |
| bool ITypedUMGListView< ItemType >::FListViewConstructArgs::bClearSelectionOnClick = false |
| bool ITypedUMGListView< ItemType >::FListViewConstructArgs::bEnableShadowBoxStyle = false |
| bool ITypedUMGListView< ItemType >::FListViewConstructArgs::bPreventThrottling = false |
| bool ITypedUMGListView< ItemType >::FListViewConstructArgs::bReturnFocusToSelection = false |
| EConsumeMouseWheel ITypedUMGListView< ItemType >::FListViewConstructArgs::ConsumeMouseWheel = EConsumeMouseWheel::WhenScrollingPossible |
| const FTableViewStyle* ITypedUMGListView< ItemType >::FListViewConstructArgs::ListViewStyle = &FUMGCoreStyle::Get().GetWidgetStyle<FTableViewStyle>("ListView") |
| EOrientation ITypedUMGListView< ItemType >::FListViewConstructArgs::Orientation = Orient_Vertical |
| FMargin ITypedUMGListView< ItemType >::FListViewConstructArgs::ScrollBarPadding = FMargin(0.0f) |
| const FScrollBarStyle* ITypedUMGListView< ItemType >::FListViewConstructArgs::ScrollBarStyle = &FUMGCoreStyle::Get().GetWidgetStyle<FScrollBarStyle>("ScrollBar") |
| EScrollIntoViewAlignment ITypedUMGListView< ItemType >::FListViewConstructArgs::ScrollIntoViewAlignment = EScrollIntoViewAlignment::CenterAligned |
| ESelectionMode::Type ITypedUMGListView< ItemType >::FListViewConstructArgs::SelectionMode = ESelectionMode::Single |
| const FScrollBoxStyle* ITypedUMGListView< ItemType >::FListViewConstructArgs::ShadowBoxStyle = &FUMGCoreStyle::Get().GetWidgetStyle<FScrollBoxStyle>("ScrollBox") |