◆ FPreAnimatedTokenProducer()
| Impl::FPreAnimatedTokenProducer::FPreAnimatedTokenProducer |
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int32 * |
InPtr | ) |
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inline |
◆ CacheExistingState()
Produce a token that can be used to return the playback environment back to its current state
- Note
- Under some circumstances, the environment may already be animated (for instance, after something has animated, but didn't restore state)
- Returns
- A valid pre animated token that will restore the environment back to its current state
Implements IMovieScenePreAnimatedGlobalTokenProducer.
◆ InitializeForAnimation()
| virtual void Impl::FPreAnimatedTokenProducer::InitializeForAnimation |
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const |
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inlineoverridevirtual |
Perform any initial set up required to animate the playback environment
- Note
- Only ever called when environment is in an unanimated state, as according to the AnimTypeID that this producer is operating on.
Reimplemented from IMovieScenePreAnimatedGlobalTokenProducer.
◆ InitializeCount
| int32 Impl::FPreAnimatedTokenProducer::InitializeCount |
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mutable |
◆ Ptr
| int32* Impl::FPreAnimatedTokenProducer::Ptr |
The documentation for this struct was generated from the following file: