#include <NaniteCullRaster.h>
◆ SetViewFlags()
| void Nanite::FConfiguration::SetViewFlags |
( |
const FViewInfo & |
View | ) |
|
◆ bDisableProgrammable
| uint32 Nanite::FConfiguration::bDisableProgrammable |
◆ bDrawOnlyRayTracingFarField
| uint32 Nanite::FConfiguration::bDrawOnlyRayTracingFarField |
◆ bDrawOnlyRootGeometry
| uint32 Nanite::FConfiguration::bDrawOnlyRootGeometry |
◆ bEditorShowFlag
| uint32 Nanite::FConfiguration::bEditorShowFlag |
◆ bExtractStats
| uint32 Nanite::FConfiguration::bExtractStats |
◆ bExtractVSMPerformanceFeedback
| uint32 Nanite::FConfiguration::bExtractVSMPerformanceFeedback |
◆ bForceHWRaster
| uint32 Nanite::FConfiguration::bForceHWRaster |
◆ bGameShowFlag
| uint32 Nanite::FConfiguration::bGameShowFlag |
◆ bIsGameView
| uint32 Nanite::FConfiguration::bIsGameView |
◆ bIsLumenCapture
| uint32 Nanite::FConfiguration::bIsLumenCapture |
◆ bIsMaterialCache
| uint32 Nanite::FConfiguration::bIsMaterialCache |
◆ bIsReflectionCapture
| uint32 Nanite::FConfiguration::bIsReflectionCapture |
◆ bIsSceneCapture
| uint32 Nanite::FConfiguration::bIsSceneCapture |
◆ bIsShadowPass
| uint32 Nanite::FConfiguration::bIsShadowPass |
◆ bPrimaryContext
| uint32 Nanite::FConfiguration::bPrimaryContext |
◆ bSupportsMultiplePasses
| uint32 Nanite::FConfiguration::bSupportsMultiplePasses |
◆ bTwoPassOcclusion
| uint32 Nanite::FConfiguration::bTwoPassOcclusion |
◆ bUpdateStreaming
| uint32 Nanite::FConfiguration::bUpdateStreaming |
◆ HiddenFilterFlags
The documentation for this struct was generated from the following files: