UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Nanite::FRasterResults Struct Reference

#include <NaniteCullRaster.h>

Public Attributes

FIntVector4 PageConstants
 
uint32 MaxVisibleClusters
 
uint32 MaxCandidatePatches
 
uint32 MaxNodes
 
uint32 MaxPatchesPerGroup
 
uint32 MeshPass
 
float InvDiceRate
 
uint32 RenderFlags
 
uint32 DebugFlags
 
FRDGBufferRef ViewsBuffer = nullptr
 
FRDGBufferRef VisibleClustersSWHW = nullptr
 
FRDGBufferRef AssemblyTransforms = nullptr
 
FRDGBufferRef AssemblyMeta = nullptr
 
FRDGBufferRef RasterBinMeta = nullptr
 
FRDGTextureRef VisBuffer64 = nullptr
 
FRDGTextureRef DbgBuffer64 = nullptr
 
FRDGTextureRef DbgBuffer32 = nullptr
 
FRDGTextureRef ShadingMask = nullptr
 
FRDGBufferRef ClearTileArgs = nullptr
 
FRDGBufferRef ClearTileBuffer = nullptr
 
FNaniteVisibilityQueryVisibilityQuery = nullptr
 
TArray< FVisualizeResult, TInlineAllocator< 32 > > Visualizations
 

Member Data Documentation

◆ AssemblyMeta

FRDGBufferRef Nanite::FRasterResults::AssemblyMeta = nullptr

◆ AssemblyTransforms

FRDGBufferRef Nanite::FRasterResults::AssemblyTransforms = nullptr

◆ ClearTileArgs

FRDGBufferRef Nanite::FRasterResults::ClearTileArgs = nullptr

◆ ClearTileBuffer

FRDGBufferRef Nanite::FRasterResults::ClearTileBuffer = nullptr

◆ DbgBuffer32

FRDGTextureRef Nanite::FRasterResults::DbgBuffer32 = nullptr

◆ DbgBuffer64

FRDGTextureRef Nanite::FRasterResults::DbgBuffer64 = nullptr

◆ DebugFlags

uint32 Nanite::FRasterResults::DebugFlags

◆ InvDiceRate

float Nanite::FRasterResults::InvDiceRate

◆ MaxCandidatePatches

uint32 Nanite::FRasterResults::MaxCandidatePatches

◆ MaxNodes

uint32 Nanite::FRasterResults::MaxNodes

◆ MaxPatchesPerGroup

uint32 Nanite::FRasterResults::MaxPatchesPerGroup

◆ MaxVisibleClusters

uint32 Nanite::FRasterResults::MaxVisibleClusters

◆ MeshPass

uint32 Nanite::FRasterResults::MeshPass

◆ PageConstants

FIntVector4 Nanite::FRasterResults::PageConstants

◆ RasterBinMeta

FRDGBufferRef Nanite::FRasterResults::RasterBinMeta = nullptr

◆ RenderFlags

uint32 Nanite::FRasterResults::RenderFlags

◆ ShadingMask

FRDGTextureRef Nanite::FRasterResults::ShadingMask = nullptr

◆ ViewsBuffer

FRDGBufferRef Nanite::FRasterResults::ViewsBuffer = nullptr

◆ VisBuffer64

FRDGTextureRef Nanite::FRasterResults::VisBuffer64 = nullptr

◆ VisibilityQuery

FNaniteVisibilityQuery* Nanite::FRasterResults::VisibilityQuery = nullptr

◆ VisibleClustersSWHW

FRDGBufferRef Nanite::FRasterResults::VisibleClustersSWHW = nullptr

◆ Visualizations

TArray<FVisualizeResult, TInlineAllocator<32> > Nanite::FRasterResults::Visualizations

The documentation for this struct was generated from the following file: