![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <NaniteCullRaster.h>
Public Attributes | |
| FIntVector4 | PageConstants |
| uint32 | MaxVisibleClusters |
| uint32 | MaxCandidatePatches |
| uint32 | MaxNodes |
| uint32 | MaxPatchesPerGroup |
| uint32 | MeshPass |
| float | InvDiceRate |
| uint32 | RenderFlags |
| uint32 | DebugFlags |
| FRDGBufferRef | ViewsBuffer = nullptr |
| FRDGBufferRef | VisibleClustersSWHW = nullptr |
| FRDGBufferRef | AssemblyTransforms = nullptr |
| FRDGBufferRef | AssemblyMeta = nullptr |
| FRDGBufferRef | RasterBinMeta = nullptr |
| FRDGTextureRef | VisBuffer64 = nullptr |
| FRDGTextureRef | DbgBuffer64 = nullptr |
| FRDGTextureRef | DbgBuffer32 = nullptr |
| FRDGTextureRef | ShadingMask = nullptr |
| FRDGBufferRef | ClearTileArgs = nullptr |
| FRDGBufferRef | ClearTileBuffer = nullptr |
| FNaniteVisibilityQuery * | VisibilityQuery = nullptr |
| TArray< FVisualizeResult, TInlineAllocator< 32 > > | Visualizations |
| FRDGBufferRef Nanite::FRasterResults::AssemblyMeta = nullptr |
| FRDGBufferRef Nanite::FRasterResults::AssemblyTransforms = nullptr |
| FRDGBufferRef Nanite::FRasterResults::ClearTileArgs = nullptr |
| FRDGBufferRef Nanite::FRasterResults::ClearTileBuffer = nullptr |
| FRDGTextureRef Nanite::FRasterResults::DbgBuffer32 = nullptr |
| FRDGTextureRef Nanite::FRasterResults::DbgBuffer64 = nullptr |
| uint32 Nanite::FRasterResults::DebugFlags |
| float Nanite::FRasterResults::InvDiceRate |
| uint32 Nanite::FRasterResults::MaxCandidatePatches |
| uint32 Nanite::FRasterResults::MaxNodes |
| uint32 Nanite::FRasterResults::MaxPatchesPerGroup |
| uint32 Nanite::FRasterResults::MaxVisibleClusters |
| uint32 Nanite::FRasterResults::MeshPass |
| FIntVector4 Nanite::FRasterResults::PageConstants |
| FRDGBufferRef Nanite::FRasterResults::RasterBinMeta = nullptr |
| uint32 Nanite::FRasterResults::RenderFlags |
| FRDGTextureRef Nanite::FRasterResults::ShadingMask = nullptr |
| FRDGBufferRef Nanite::FRasterResults::ViewsBuffer = nullptr |
| FRDGTextureRef Nanite::FRasterResults::VisBuffer64 = nullptr |
| FNaniteVisibilityQuery* Nanite::FRasterResults::VisibilityQuery = nullptr |
| FRDGBufferRef Nanite::FRasterResults::VisibleClustersSWHW = nullptr |
| TArray<FVisualizeResult, TInlineAllocator<32> > Nanite::FRasterResults::Visualizations |