◆ CalcSortKey()
| uint32 Nanite::FRasterizerPass::CalcSortKey |
( |
| ) |
const |
|
inline |
◆ GetClusterComputeShaderRHI()
◆ GetClusterWorkGraphShaderRHI()
◆ GetRasterMeshShaderRHI()
| FRHIMeshShader * Nanite::FRasterizerPass::GetRasterMeshShaderRHI |
( |
| ) |
const |
|
inline |
◆ GetRasterWorkGraphShaderRHI()
◆ HasDerivativeOps()
| bool Nanite::FRasterizerPass::HasDerivativeOps |
( |
| ) |
const |
|
inline |
◆ IsFixedFunction()
| bool Nanite::FRasterizerPass::IsFixedFunction |
( |
| ) |
const |
|
inline |
◆ bCastShadow
| bool Nanite::FRasterizerPass::bCastShadow = false |
◆ bDisplacement
| bool Nanite::FRasterizerPass::bDisplacement = false |
◆ bHidden
| bool Nanite::FRasterizerPass::bHidden = false |
◆ bPixelProgrammable
| bool Nanite::FRasterizerPass::bPixelProgrammable = false |
◆ bSkinnedMesh
| bool Nanite::FRasterizerPass::bSkinnedMesh = false |
◆ bSplineMesh
| bool Nanite::FRasterizerPass::bSplineMesh = false |
◆ bTwoSided
| bool Nanite::FRasterizerPass::bTwoSided = false |
◆ bUseWorkGraphHW
| bool Nanite::FRasterizerPass::bUseWorkGraphHW = false |
◆ bUseWorkGraphSW
| bool Nanite::FRasterizerPass::bUseWorkGraphSW = false |
◆ bVertexProgrammable
| bool Nanite::FRasterizerPass::bVertexProgrammable = false |
◆ bVertexUVs
| bool Nanite::FRasterizerPass::bVertexUVs = false |
◆ ClusterComputeShader
◆ ComputeMaterial
| const FMaterial* Nanite::FRasterizerPass::ComputeMaterial = nullptr |
◆ ComputeMaterialProxy
◆ IndirectOffset
| uint32 Nanite::FRasterizerPass::IndirectOffset = 0u |
◆ PatchComputeShader
◆ PixelMaterial
| const FMaterial* Nanite::FRasterizerPass::PixelMaterial = nullptr |
◆ PixelMaterialProxy
◆ RasterBin
◆ RasterMaterialCache
◆ RasterMeshShader
◆ RasterPipeline
◆ RasterPixelShader
◆ RasterVertexShader
◆ VertexMaterial
| const FMaterial* Nanite::FRasterizerPass::VertexMaterial = nullptr |
◆ VertexMaterialProxy
The documentation for this struct was generated from the following file: