UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PropertyTemplate::FSectionData Struct Reference

#include <MovieScenePropertyTemplate.h>

+ Inheritance diagram for PropertyTemplate::FSectionData:

Public Member Functions

MOVIESCENE_API FSectionData ()
 
MOVIESCENE_API void Initialize (FName InPropertyName, FString InPropertyPath)
 
- Public Member Functions inherited from IPersistentEvaluationData
virtual ~IPersistentEvaluationData ()
 

Public Attributes

TSharedPtr< FTrackInstancePropertyBindingsPropertyBindings
 
FMovieSceneAnimTypeID PropertyID
 

Detailed Description

Persistent section data for a property section

Constructor & Destructor Documentation

◆ FSectionData()

PropertyTemplate::FSectionData::FSectionData ( )

Member Function Documentation

◆ Initialize()

void PropertyTemplate::FSectionData::Initialize ( FName  InPropertyName,
FString  InPropertyPath 
)

Initialize track data with the specified property name, path, optional setter function, and optional notify function

Member Data Documentation

◆ PropertyBindings

TSharedPtr<FTrackInstancePropertyBindings> PropertyTemplate::FSectionData::PropertyBindings

Property bindings used to get and set the property

◆ PropertyID

FMovieSceneAnimTypeID PropertyTemplate::FSectionData::PropertyID

Cached identifier of the property we're editing


The documentation for this struct was generated from the following files: