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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Scalability.h>
Structure for holding the state of the engine scalability groups Actual engine state you can get though GetQualityLevels().
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inline |
used for DisplayInternals to quickly identify why a screenshot looks different
| int32 Scalability::FQualityLevels::GetMinQualityLevel | ( | ) | const |
| int32 Scalability::FQualityLevels::GetSingleQualityLevel | ( | ) | const |
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inline |
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inline |
| void Scalability::FQualityLevels::SetBenchmarkFallback | ( | ) |
| void Scalability::FQualityLevels::SetDefaults | ( | ) |
| int32 Scalability::FQualityLevels::AntiAliasingQuality |
| float Scalability::FQualityLevels::CPUBenchmarkResults |
| int32 Scalability::FQualityLevels::EffectsQuality |
| int32 Scalability::FQualityLevels::FoliageQuality |
| int32 Scalability::FQualityLevels::GlobalIlluminationQuality |
| float Scalability::FQualityLevels::GPUBenchmarkResults |
| int32 Scalability::FQualityLevels::LandscapeQuality |
| int32 Scalability::FQualityLevels::PostProcessQuality |
| int32 Scalability::FQualityLevels::ReflectionQuality |
| float Scalability::FQualityLevels::ResolutionQuality |
| int32 Scalability::FQualityLevels::ShadingQuality |
| int32 Scalability::FQualityLevels::ShadowQuality |
| int32 Scalability::FQualityLevels::TextureQuality |
| int32 Scalability::FQualityLevels::ViewDistanceQuality |