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| int32 | Scalability::ComputeOptionFromPerfIndex (const FString &GroupName, float CPUPerfIndex, float GPUPerfIndex) |
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| FString | Scalability::GetScalabilitySectionString (const TCHAR *InGroupName, int32 InQualityLevel, int32 InNumLevels) |
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| float | Scalability::GetResolutionScreenPercentage () |
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| FText | Scalability::GetScalabilityNameFromQualityLevel (int32 QualityLevel) |
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| void | Scalability::OnChangeResolutionQuality (IConsoleVariable *Var) |
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| void | Scalability::OnChangeViewDistanceQuality (IConsoleVariable *Var) |
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| void | Scalability::OnChangeAntiAliasingQuality (IConsoleVariable *Var) |
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| void | Scalability::OnChangeShadowQuality (IConsoleVariable *Var) |
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| void | Scalability::OnChangeGlobalIlluminationQuality (IConsoleVariable *Var) |
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| void | Scalability::OnChangeReflectionQuality (IConsoleVariable *Var) |
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| void | Scalability::OnChangePostProcessQuality (IConsoleVariable *Var) |
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| void | Scalability::OnChangeTextureQuality (IConsoleVariable *Var) |
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| void | Scalability::OnChangeEffectsQuality (IConsoleVariable *Var) |
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| void | Scalability::OnChangeFoliageQuality (IConsoleVariable *Var) |
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| void | Scalability::OnChangeShadingQuality (IConsoleVariable *Var) |
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| void | Scalability::OnChangeLandscapeQuality (IConsoleVariable *Var) |
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| void | Scalability::InitScalabilitySystem () |
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| TArray< FResolutionPreset > | Scalability::GetResolutionPresets () |
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| ENGINE_API float | Scalability::GetResolutionQualityFromGPUPerfIndex (float GPUPerfIndex) |
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| ENGINE_API FQualityLevels | Scalability::ComputeQualityLevelsFromPerfIndex (float CPUPerfIndex, float GPUPerfIndex) |
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| FQualityLevels | Scalability::BenchmarkQualityLevels (uint32 WorkScale, float CPUMultiplier, float GPUMultiplier) |
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| void | Scalability::ProcessCommand (const TCHAR *Cmd, FOutputDevice &Ar) |
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| template<typename T > |
| void | Scalability::SetQualityLevelCVar (TAutoConsoleVariable< T > &CVarToEdit, const T DesiredValue, const T OverrideValue, bool bForce) |
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| void | Scalability::SetQualityLevels (const FQualityLevels &QualityLevels, bool bForce) |
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| FQualityLevels | Scalability::GetQualityLevels () |
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| void | Scalability::ToggleTemporaryQualityLevels (bool bEnable, const FQualityLevels &QualityLevelsOverride) |
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| bool | Scalability::IsTemporaryQualityLevelActive () |
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| int32 | Scalability::GetEffectsQualityDirect (bool bGameThread) |
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| void | Scalability::LoadState (const FString &IniName) |
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| void | Scalability::LoadState (const FString &IniName, const TCHAR *Section) |
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| void | Scalability::SaveState (const FString &IniName) |
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| void | Scalability::SaveState (const FString &IniName, const TCHAR *Section) |
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| void | Scalability::RecordQualityLevelsAnalytics (bool bAutoApplied) |
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| FQualityLevels | Scalability::GetQualityLevelCounts () |
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| void | Scalability::LoadPlatformScalability (FString PlatformName) |
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| FText | Scalability::GetQualityLevelText (int32 QualityLevel, int32 NumLevels) |
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